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However, the problem still occurs if using resolutions above 1x Native while enabling the '''Scaled EFB Copy''', using specific resolutions with '''Scaled EFB Copy''' off (in this case, try 1x, 2.5x, 3x, 5x, 7x), or using any level of anti-aliasing other than none. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted. Fixed by {{revision|4.0-1474}}. | However, the problem still occurs if using resolutions above 1x Native while enabling the '''Scaled EFB Copy''', using specific resolutions with '''Scaled EFB Copy''' off (in this case, try 1x, 2.5x, 3x, 5x, 7x), or using any level of anti-aliasing other than none. Under the OpenGL backend, if Anisotropic Filtering is changed during emulation, multiple shadows appear. The issue will remain even after the setting has been reverted to what it was at before until the emulation has been stopped and then restarted. Fixed by {{revision|4.0-1474}}. | ||
Alternatively, you can use a code to disable character shadows: | |||
NTSC-U: | |||
<pre> | |||
041455B0 4E800020 | |||
</pre> | |||
10.8 NTSC-U: | |||
<pre> | |||
04131DEC 4E800020 | |||
</pre> | |||
{{image|Sonic Heroes Black Areas.png|Black areas (both backends)}} | {{image|Sonic Heroes Black Areas.png|Black areas (both backends)}} |
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