The Legend of Zelda: Ocarina of Time Master Quest: Difference between revisions

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did some research and apparently it doesnt use dolby surround (the option was available back in the N64 version too)
(did some research and apparently it doesnt use dolby surround (the option was available back in the N64 version too))
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|developer    = Nintendo EAD, Nintendo Software Technology
|developer    = Nintendo EAD, Nintendo Software Technology
|publisher    = Nintendo
|publisher    = Nintendo
|released      = {{vgrelease|JP=November 28, 2002|EU=May 3, 2003}}
|released      = {{vgrelease|JP=November 28, 2002|NA=February 18, 2003|EU=May 3, 2003}}
|series        = ''The Legend of Zelda''
|series        = ''The Legend of Zelda''
|genre        = Compilation
|genre        = Compilation
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}}
}}


Originally released as a bonus disk for those who pre-ordered [[The Legend of Zelda: Wind Waker]], '''''The Legend of Zelda: Ocarina of Time / Master Quest''''' contains GCN versions of ''Ocarina of Time'' and the never-released 64DD title ''Ura Zelda'', a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution, Dolby Pro-Logic surround sound support, and 480p Progressive Scan support.
Originally released as a bonus disc for those who pre-ordered [[The Legend of Zelda: Wind Waker]], '''''The Legend of Zelda: Ocarina of Time / Master Quest''''' contains GCN versions of ''Ocarina of Time'' and the never-released 64DD title ''Ura Zelda'', a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution and 480p Progressive Scan support.


== Problems ==
== Problems ==
=== Crashes/Freezes ===
The game crashes very easily. Hitting objects, running between loading areas, nearly anything can potentially cause a crash. Sometimes freezes can be solved by pressing start, but it won't work most of the time.


=== Items Menu Glitch ===
=== Pause Menu Glitch ===
Disable '''EFB Copies to Texture Only''' to avoid glitched character in the Items menu.
Disable '''EFB Copies to Texture Only''' to avoid the glitched character in the Equipment Subscreen.


=== Flickering / Reading Disc Loading Bar ===
=== Flickering / Reading Disc Loading Bar ===
Setting '''XFB''' to Real fixes random flickering in some places and display the loading bar on "Reading Game Disc" screen.
Setting '''XFB''' to Real fixes random flickering in some places and displays the loading bar on the "Reading Game Disc" screen.
 
=== {{s}}Random Hanging{{/s}} ===
The game crashes very easily. Hitting objects, running between loading areas, nearly anything can potentially cause a crash. Sometimes freezes can be solved by pressing start, but it won't work most of the time. Fixed by {{revision|4.0-9154}}


== Configuration ==
== Configuration ==
{{Config
{{Config
|efb2texonly          = Off
|efb2texonly          = Off
|efb2texonlynotes      = Avoid glitched character in the Items menu
|efb2texonlynotes      = Avoid glitched character in the pause menu
|xfb                  = Real
|xfb                  = Real
|xfbnotes              = Fixes random flickering and displays "Reading Game Disc" loading bar
|xfbnotes              = Fixes random flickering and displays "Reading Game Disc" screens loading bar
}}
}}


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{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-5827|OS=Windows 8.1|CPU=Intel Core i7-4710MQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 860M|result=Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder.|tester=Gollum18}}
{{testing/entry|revision=4.0-5827|OS=Windows 8.1|CPU=Intel Core i7-4710MQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 860M|result=Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder.|tester=Gollum18}}
{{testing/entry|revision=4.0-9399|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=Intel HD 530|result= Did a 100% playthrough, no freezes aside from two lock ups probably due to fast forwarding with dual core on. Runs perfectly otherwise. Lag can be minimized easily by overriding CPU clock if wanted.|tester=PPLToast}}
{{testing/end}}
{{testing/end}}


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