Mario Kart: Double Dash‼: Difference between revisions

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5.0 fixed issues clean-up
(Undo revision 124734 by 179.192.69.217 (talk))
(5.0 fixed issues clean-up)
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== Problems ==
== Problems ==
=== {{s}}Lens Flare{{/s}} ===
The lens flare effect improperly shines through walls.  See {{issue|9126}} for more information.  Fixed in {{revision|4.0-8258}}.


Lens Flare is only available if "Store EFB Copies to Texture only" is '''not''' selected.
=== {{s}}Incorrect Volume Compared to Item Roulette{{/s}} ===
When racing, the item roulette, in comparison to the rest of the sounds heard during a race, may not be the correct volume. Use LLE audio to hear the correct audio output. Fixed by {{revision|4.0-7286}}.


==={{s}}Dashing Bug{{/s}} ===
==={{s}}Dashing Bug{{/s}} ===
When dashing for over two seconds, the dash may suddenly stop in the middle of a turn. Disabling Idle Skipping helps, but it doesn't fix the problem entirely. Only occurs in slower system configurations that cannot maintain fullspeed. See {{issue|5610}}. Fixed in unknown revision.
When dashing for over two seconds, the dash may suddenly stop in the middle of a turn. Disabling Idle Skipping helps, but it doesn't fix the problem entirely. Only occurs in slower system configurations that cannot maintain fullspeed. See {{issue|5610}}. Fixed in unknown revision.
=== {{s}}Dark Characters/Karts{{/s}} ===
In D3D, characters and karts may appear dark at random. Multiplayer increases chances of seeing it, but it can happen anywhere. OpenGL is not affected. See {{issue|6269}}. Fixed as of {{revision|4.0-2421}}.
{{image|MarioKartDD-Darkkarts1.png|Dark characters and karts}}
{{image|MarioKartDD-Darkkarts2.png|Correct emulation|br}}
=== {{s}}Ghost Desyncs{{/s}} ===
Ghosts do not follow the track, hitting walls, going off cliffs, and even going the wrong way. There is no known solution at this time. See {{issue|6290}} and {{issue|3122}}. Fixed with {{revision|4.0-2729}}.
=== {{s}}Music Stops{{/s}} ===
When using DSP HLE, the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. To fix this, use [[DSP LLE]]. Fixed with {{revision|4.0-1300}}.


== Enhancements ==
== Enhancements ==

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