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Pikmin 2 (Wii): Difference between revisions
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=== Sound Issues === | === Sound Issues === | ||
When using DSP HLE, sound effects are distorted and the volume is extremely high. Use [[DSP LLE]] to fix these. For a period of time around {{revision|4.0-7286}} DSP-HLE did not function at all, and DSP-LLE was required for the game to boot; but that has since been resolved. Some sounds are still not played correctly with HLE, for instance the save sound is too low pitched, refer {{Issue|8855}}. | When using DSP HLE, sound effects are distorted and the volume is extremely high. Use [[DSP LLE]] to fix these. For a period of time around {{revision|4.0-7286}} DSP-HLE did not function at all, and DSP-LLE was required for the game to boot; but that has since been resolved. Some sounds are still not played correctly with HLE, for instance the save sound is too low pitched, refer {{Issue|8855}}. | ||
=== Extremely Slow Cutscenes === | |||
When "Skip EFB Access from CPU" is disabled, the in-game cutscenes will be extremely slow (frame rate drops to less than 1 fps) (tested on Dolphin 5.0). Enable this option to fix the problem. | |||
== Configuration == | == Configuration == |