Cubivore: Survival of the Fittest: Difference between revisions

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→‎Testing: Added entry
(Added widescreen AR code that I found and tested, it works perfectly.)
(→‎Testing: Added entry)
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{{testing/entry|revision=4.0-2014|OS=Windows 7|CPU=Intel Core i7 @ 4GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Again, runs perfectly, but does not center properly in windowed mode, nor fullscreen mode with the aspect ratio set to Force 16:9 and Stretch to Window.|tester=}}
{{testing/entry|revision=4.0-2014|OS=Windows 7|CPU=Intel Core i7 @ 4GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Again, runs perfectly, but does not center properly in windowed mode, nor fullscreen mode with the aspect ratio set to Force 16:9 and Stretch to Window.|tester=}}
{{testing/entry|revision=4.0-4667|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Displays off-center in aspect ratio Force 16:9 without XFB: Virtual. Nothing appears to display incorrectly with Texture Cache Accuracy: Fast. I didn't notice a single issue with gameplay, HLE works great and the game runs at constant 100% speed. Played through five or six zones without any problems.|tester=Xerxes}}
{{testing/entry|revision=4.0-4667|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Perfect with default settings. Displays off-center in aspect ratio Force 16:9 without XFB: Virtual. Nothing appears to display incorrectly with Texture Cache Accuracy: Fast. I didn't notice a single issue with gameplay, HLE works great and the game runs at constant 100% speed. Played through five or six zones without any problems.|tester=Xerxes}}
{{testing/entry|revision=5.0-1127|OS=Windows 10|CPU=Intel Core i7-3930K @ 3.8GHz|GPU=NVIDIA GeForce GTX 780|result=Game runs perfectly with no issues, though in addition to setting XFB to Virtual I needed to set ForceProgressive to True in the Video_Hacks section of the game config. Additionally, I found a widescreen AR code that works perfectly.|tester=Techjar}}
{{testing/end}}
{{testing/end}}


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