79,235
edits
Progress Continues
We've already had 21685 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
No edit summary |
|||
Line 14: | Line 14: | ||
== Emulation Information == | == Emulation Information == | ||
=== Pink Pearl Ring Quest Crash === | === Pink Pearl Ring Quest Crash === | ||
The quest in Sybak to collect the Pink Pearl Ring can crash. This has been observed to happen on real GameCubes and Wiis, and seems to happen when the quest is done at a time when the developers didn't anticipate, or if cheats were used to get various other items. | The quest in Sybak to collect the Pink Pearl Ring can crash. This has been observed to happen on real GameCubes and Wiis, and seems to happen when the quest is done at a time when the developers didn't anticipate, or if cheats were used to get various other items. | ||
Line 30: | Line 29: | ||
=== Multishadowing === | === Multishadowing === | ||
Shadows cast on whatever is below them, even if they've already hit a solid object. This is a bug in the game and unrelated to Dolphin. | Shadows cast on whatever is below them, even if they've already hit a solid object. This is a bug in the game and unrelated to Dolphin. | ||
{{image|Tales of Symphonia Multishadowing.jpg|Multishadowing on console.|br}} | {{image|Tales of Symphonia Multishadowing.jpg|Multishadowing on console.|br}} | ||
Line 37: | Line 35: | ||
=== Skit and Dialog Textures === | === Skit and Dialog Textures === | ||
When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue. It is set by default in the GameINI, however opening the graphics configuration during play may cause the problem to reappear. | When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue. It is set by default in the GameINI, however opening the graphics configuration during play may cause the problem to reappear. | ||
== Enhancements == | == Enhancements == | ||
Line 136: | Line 133: | ||
|vid3=9TER7SKgVi4|cap3=Tales of Symphonia on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |vid3=9TER7SKgVi4|cap3=Tales of Symphonia on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | ||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Two Disc games]] | [[Category:Two Disc games]] |