Tales of Symphonia: Difference between revisions

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== Emulation Information ==
== Emulation Information ==
=== Pink Pearl Ring Quest Crash ===
=== Pink Pearl Ring Quest Crash ===
The quest in Sybak to collect the Pink Pearl Ring can crash.  This has been observed to happen on real GameCubes and Wiis, and seems to happen when the quest is done at a time when the developers didn't anticipate, or if cheats were used to get various other items.
The quest in Sybak to collect the Pink Pearl Ring can crash.  This has been observed to happen on real GameCubes and Wiis, and seems to happen when the quest is done at a time when the developers didn't anticipate, or if cheats were used to get various other items.
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=== Multishadowing ===
=== Multishadowing ===
Shadows cast on whatever is below them, even if they've already hit a solid object.  This is a bug in the game and unrelated to Dolphin.
Shadows cast on whatever is below them, even if they've already hit a solid object.  This is a bug in the game and unrelated to Dolphin.
{{image|Tales of Symphonia Multishadowing.jpg|Multishadowing on console.|br}}
{{image|Tales of Symphonia Multishadowing.jpg|Multishadowing on console.|br}}
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=== Skit and Dialog Textures ===
=== Skit and Dialog Textures ===
When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue. It is set by default in the GameINI, however opening the graphics configuration during play may cause the problem to reappear.
When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue. It is set by default in the GameINI, however opening the graphics configuration during play may cause the problem to reappear.


== Enhancements ==
== Enhancements ==
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|vid3=9TER7SKgVi4|cap3=Tales of Symphonia on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
|vid3=9TER7SKgVi4|cap3=Tales of Symphonia on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Two Disc games]]
[[Category:Two Disc games]]

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