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(i'm rather certain about the mmu requirement as i spent around an hour trying to get the game to not crash. the missing notes im not certain are fixed yet, so i'll leave it as-is) |
(→Problems: Please bisect and report an issue so that other people can investigate it before putting it on the wiki. We've been investigating MMU stuff, and there may be differences between machines, operating systems and more.) |
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'''''Pikmin 2''''', the sequel to [[Pikmin]] is a real-time strategy video game, and improves on it's predecessor with a 2-player mode, two new types of pikmin and a pikmin-esque creature "Bulbmin", and removal of the time limit. ''Pikmin 2'' is widely considered an improvement over the previous title, receiving universal acclaim from reviewers. ''Pikmin 2'' was re-released for the Wii as part of the New Play Control! series in Europe, Australia, and Japan in 2009, and North America in 2012. | '''''Pikmin 2''''', the sequel to [[Pikmin]] is a real-time strategy video game, and improves on it's predecessor with a 2-player mode, two new types of pikmin and a pikmin-esque creature "Bulbmin", and removal of the time limit. ''Pikmin 2'' is widely considered an improvement over the previous title, receiving universal acclaim from reviewers. ''Pikmin 2'' was re-released for the Wii as part of the New Play Control! series in Europe, Australia, and Japan in 2009, and North America in 2012. | ||
== Enhancements == | == Enhancements == |
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