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The Legend of Zelda: Collector's Edition: Difference between revisions
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The Legend of Zelda: Collector's Edition (view source)
Revision as of 23:08, 27 November 2016
, 27 November 2016→FPS Hacks
(Improved Widescreen Code Again.) |
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=== FPS Hacks === | === FPS Hacks === | ||
Normally the game runs at 20FPS in-game and 30FPS paused. These hacks will increase the internal FPS, but introduce many game-breaking bugs, and should only be used for experimental purposes. | Normally the game runs at 20FPS in-game and 30FPS paused. These hacks will increase the internal FPS, but introduce many game-breaking bugs, and should only be used for experimental purposes. (All of these codes are activated by using the AR section in Dolphin.) | ||
==== Ocarina of Time ==== | ==== Ocarina of Time ==== |