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edits
(Added enhancement for the black border removal.) |
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|developer = Retro Studios, Nintendo | |developer = Retro Studios, Nintendo | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = Donkey Kong | |||
|released = {{vgrelease|NA=November 21, 2010|AUS=December 2, 2010}}{{vgrelease|EU=December 3, 2010}}{{vgrelease|JP=December 9, 2010}} | |released = {{vgrelease|NA=November 21, 2010|AUS=December 2, 2010}}{{vgrelease|EU=December 3, 2010}}{{vgrelease|JP=December 9, 2010}} | ||
|genre = Platform | |genre = Platform | ||
|modes = Single-player, Co-op (2) | |modes = Single-player, Co-op (2) | ||
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== Enhancements == | == Enhancements == | ||
===HD Texture Pack=== | |||
There is a high definition texture pack for Donkey Kong Country Returns on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-wii-fhd-donkey-kong-country-returns-hd-textures-mod-v1-4?highlight=donkey+kong+country] | |||
=== Remove 4:3 Borders === | === Remove 4:3 Borders === | ||
When the Wii Aspect Ratio is set to 4:3, the game will add black borders to the top & bottom of the screen to remain in 16:9. The game was designed only for 16:9 display, but the following Gecko codes will remove the borders from it to allow proper display based on the Wii settings: | When the Wii Aspect Ratio is set to 4:3, the game will add black borders to the top & bottom of the screen to remain in 16:9. The game was designed only for 16:9 display, but the following Gecko codes will remove the borders from it to allow proper display based on the Wii settings: | ||
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''Notes: The 7th code is the X-FOV and the 9th one is the Y-FOV for the 4:3 setting; The 11th code is the X-FOV and the 14th code is the Y-FOV for the 16:9 aspect setting. There's also some minor graphic issues for blast effects and the projection plane with Donkey Kong in it.'' | ''Notes: The 7th code is the X-FOV and the 9th one is the Y-FOV for the 4:3 setting; The 11th code is the X-FOV and the 14th code is the Y-FOV for the 16:9 aspect setting. There's also some minor graphic issues for blast effects and the projection plane with Donkey Kong in it.'' | ||
=== Disable Bloom === | |||
This titles bloom lighting renders incorrectly /w resolutions above Native. This code disables the bloom effect. | |||
==== SF8E01 ==== | |||
<pre>04338900 4E800020 | |||
043382A0 4E800020</pre> | |||
== Configuration == | == Configuration == | ||
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{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 650M|result=Perfect. To all NVIDIA users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after [http://www.youtube.com/watch?v=Gl3q_1Sr-L8&feature=c4-overview&list=UU0pLPyFmnjTm0xurd1R19uQ the video].|tester=ZanBolt}} | {{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=NVIDIA GeForce GT 650M|result=Perfect. To all NVIDIA users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after [http://www.youtube.com/watch?v=Gl3q_1Sr-L8&feature=c4-overview&list=UU0pLPyFmnjTm0xurd1R19uQ the video].|tester=ZanBolt}} | ||
{{testing/entry|revision=3.5-144|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 540M|result=Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60FPS|tester=bbc}} | {{testing/entry|revision=3.5-144|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 540M|result=Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60FPS|tester=bbc}} | ||
{{testing/entry|revision=3.5-1579|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.2GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect. 50-60FPS in 720p, 45-60FPS in 1080p|tester= | {{testing/entry|revision=3.5-1579|OS=Windows 8|CPU=Intel Core i7-3630QM @ 3.2GHz|GPU=NVIDIA GeForce GT 635M|result=Perfect. 50-60FPS in 720p, 45-60FPS in 1080p|tester=mbc07}} | ||
{{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}} | {{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}} | ||
{{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}} | {{testing/entry|revision=3.5-2429|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60FPS 1080p with Direct3D11. Less with OpenGL but 40-60FPS in 1080p.|tester=Jrr123}} | ||
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{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=NVIDIA GeForce GTX 960|result=OpenGL, 3x native res 4xAA 16xAF, everything else default, no graphic or audio glitches, mostly 60 fps, dipping occasionally but totally playable. Only once after completing a late level, the framerate dropped huge and had to restart dolphin.|tester=Jesse}} | {{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570 @ 3.2GHz|GPU=NVIDIA GeForce GTX 960|result=OpenGL, 3x native res 4xAA 16xAF, everything else default, no graphic or audio glitches, mostly 60 fps, dipping occasionally but totally playable. Only once after completing a late level, the framerate dropped huge and had to restart dolphin.|tester=Jesse}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=At default settings, the game runs at 75~90%. Interestingly enough, the game runs at full speed when underclocking the CPU down to 50% (Config --> Advanced --> CPU Options --> Enable CPU Clock Override) at the cost of other benefits (longer loading times, slow downs in overworld map, etc). In my case, I underclocked the CPU down to 25% (182 MHz). Anything lower than 25% will slow down the game, same when overclocking past 100%, so I would suggest values between 25 and 50% for this game.}} | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=At default settings, the game runs at 75~90%. Interestingly enough, the game runs at full speed when underclocking the CPU down to 50% (Config --> Advanced --> CPU Options --> Enable CPU Clock Override) at the cost of other benefits (longer loading times, slow downs in overworld map, etc). In my case, I underclocked the CPU down to 25% (182 MHz). Anything lower than 25% will slow down the game, same when overclocking past 100%, so I would suggest values between 25 and 50% for this game.}} | ||
{{testing/entry|revision=5.0-3071|OS=Windows 10|CPU=AMD FX 8320 @ 4.00GHz|GPU=NVIDIA GeForce GTX 1070|result=Solid 60 FPS. Running in 4k with 6x native resolution. Tested with D3D11 , D3D12 and Vulkan | |||
Occasional minor stutter and sound crackling during loading (overall = Near perfect) |tester=K1nt4ro}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | {{VideoGallery | ||
|vid1=O-70T1fqxsI|cap1=Donkey Kong Country Returns (Wii) on Dolphin Wii/GC Emulator ( | |vid1=O-70T1fqxsI|cap1=Donkey Kong Country Returns (Wii) on Dolphin Wii/GC Emulator (720p60 HD) Full Speed (r5186) | ||
|vid2= | |vid2=el3LZ4xDNP8|cap2=Donkey Kong Country Returns on Dolphin Emulator (720p) (r6501) | ||
|vid3=Gl3q_1Sr-L8|cap3=Donkey Kong Country Returns On Dolphin Emulator (1080p) Fullspeed | |vid3=Gl3q_1Sr-L8|cap3=Donkey Kong Country Returns On Dolphin Emulator (1080p) Fullspeed | ||
|vid4= | |vid4=4CRvtik5RXI|cap4=--Choppy-- Dolphin Emulator 4.0 - Donkey Kong Country Returns (OLD PC) (1080p HD) - Nintendo Wii | ||
|vid5= | |vid5=tXzvTKeHuyY|cap5=Dolphin Emulator 4.0.1 - Donkey Kong Country Returns (NEW PC) (1080p HD) - Nintendo Wii | ||
|vid6= | |vid6=HHUOQNFoOcg|cap6=(60FPS) Dolphin Emulator 4.0-5441 - Donkey Kong Country Returns (1080p HD) - Nintendo Wii | ||
|vid7=ozmcvogJrvM|cap7=Donkey Kong Country Returns - Dolphin 5.0 - Wii Emulator Gameplay - HD.1080p 60ᶠᵖˢ | |||
}} | }} | ||
edits