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== Emulation Information == | == Emulation Information == | ||
{{Problems/Shader Compilation Stuttering}} | {{Problems/Shader Compilation Stuttering}} | ||
=== Constant Wii Remote Disconnects === | === Constant Wii Remote Disconnects === | ||
<!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] --> | <!-- Copied from [[Metroid Prime: Trilogy#Constant Wii Remote Disconnects]] --> | ||
Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable | Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable '''Enable Speaker Data''' to remedy this problem. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]], or follow this [[Wii Remote Plus (RVL-CNT-01-TR) Connection Guide#Windows|Wii Remote -TR Connection Guide]] anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem. | ||
== Problems == | |||
{{Problems|{{#vardefineecho:problems| | |||
=== Bloom Offset === | === Bloom Offset === | ||
Like Prime 3 and all the Trilogy games, Prime 2 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See {{issue|5573}}. | Like Prime 3 and all the Trilogy games, Prime 2 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See {{issue|5573}}. |
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