792
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Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Codec Screen Defects === | === Codec Screen Defects === | ||
The backdrop of the codec screen that zooms in on Snake requires XFB set to real. While | The backdrop of the codec screen that zooms in on Snake requires XFB set to real. While Virtual will display it correctly after setting it to Real, this only lasts for one loading zone, then you would have to toggle Real again to make Virtual work again. In order to avoid the bug altogether, enable XFB Real. This is a minor defect, and enabling XFB Real causes the game to render at native resolution, so use at your own discretion. Fixed with Hybrid XFB in {{revision|5.0-5874}}. | ||
The backdrop of the codec will be rendered wrong even with Hybrid XFB if "Store XFB Copies to Texture Only" is on. Disable this for proper emulation, at a performance penalty. | |||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== | === MSAA/SSAA === | ||
Use of MSAA/SSAA will break shadows in the Vulkan, OpenGL and D3D12 back-ends. Use D3D11 to avoid this issue. | |||
{{image|Metal Gear Solid-The Twin Snakes Shadows OpenGL.png|OpenGl}} | |||
{{image|Metal Gear Solid-The Twin Snakes Shadows Vulcan.png|Vulcan \ D3D12}} | |||
{{image|Metal Gear Solid-The Twin Snakes Shadows D3D11.png|D3D11|br}} | |||
=== Widescreen === | === Widescreen === | ||
==== | Make sure to set Aspect Ratio graphics setting to '''Force 16:9''' when using these Gecko codes. | ||
<pre> | ==== NA ==== | ||
<pre>$16:9 Widescreen | |||
48000000 800030C8 | 48000000 800030C8 | ||
DE000000 7E007FFF | DE000000 7E007FFF | ||
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042864A0 3F400000 | 042864A0 3F400000 | ||
</pre> | </pre> | ||
{{image|MGSTS_WSAR_NTSC_Comparison.png|Widescreen Gecko code effect|br}} | |||
==== EU ==== | |||
<pre>$16:9 Widescreen | |||
C202E460 00000003 | |||
3C003F40 3C607F46 | |||
90031EA8 7F03C378 | |||
60000000 00000000</pre> | |||
=== 60Hz PAL === | |||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode. This will cause FMV segments to become out of sync. | |||
<pre>$Enable 60Hz Mode [Ralf] | |||
0402C08C 38600000 | |||
041E7A28 00000014 | |||
</pre> | |||
== Configuration == | == Configuration == | ||
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{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|6423|****|}} | {{VersionCompatibilityVersion|6423|****|Codec screen defects}} | ||
{{VersionCompatibilityVersion|5.0-5874|*****|Codec works, since merge of hybrid XFB}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | {{VideoGallery | ||
|vid1=UlO8cQByiFo| | |vid1=70xZYz1_HCs|cap1=4K Metal Gear Solid: The Twin Snakes on Dolphin Wii/GC Emulator (4K 2160P UHD TEXTURE) | ||
| | |vid2=UlO8cQByiFo|cap2=Metal Gear Solid: The Twin Snakes on Dolphin Wii/GC Emulator (720p HD) | ||
|vid3=csiMu2mbK9U|cap3=Dolphin 5.0 - METALGEAR SOLID TWIN SNAKE (HD Texture/WIDE/SweetFX) (1080p60) | |||
|vid4=lvyQm-XWjpE|cap4=Metal Gear Solid - The Twin Snakes on Dolphin 5.0-3749 (1080p60) | |||
|vid5=qYCV7LAwPw0|cap5=Metal Gear Solid: The Twin Snakes - Dolphin 5.0 - Gamecube Emulator Gameplay - HD.1080p 60ᶠᵖˢ | |||
|vid6=CVmezon1Vt0|cap6=Metal Gear Solid - PSX VS Gamecube VS Dolphin - Graphics Comparison (1080p60) | |||
}} | }} | ||
{{Navigation/Metal Gear}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Two Disc games]] | [[Category:Two Disc games]] |
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