336
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Progress Continues
We've already had 21687 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Menu Backgrounds === | === Menu Backgrounds === | ||
The menu backgrounds and other UI elements will sometimes flicker wildly or fail to render at all. This seems to occur more frequently when Dolphin is competing for CPU resources (i.e. using LLE audio, background video recording, etc). | The menu backgrounds and other UI elements will sometimes flicker wildly or fail to render at all. This seems to occur more frequently when Dolphin is competing for CPU resources (i.e. using LLE audio, background video recording, etc). | ||
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== Enhancements == | == Enhancements == | ||
=== 60Hz | === 60Hz PAL === | ||
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this AR code to force the 60Hz mode. | |||
<pre> | <pre>$60Hz | ||
A2FB-0AV6-K6JQW | A2FB-0AV6-K6JQW | ||
N8YC-ZD83-QJKG8 | N8YC-ZD83-QJKG8 | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5.0-6208|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Strangely slows down to 95% sometimes when paused or in the main menu, but stays full speed in-game | {{testing/entry|revision=5.0-6004|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|result=Only tested the menus, which sometimes flicker problematically. Audio played without crackling with either HLE or LLE audio.|tester=Kolano}} | ||
{{testing/entry|revision=5.0-6208|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Strangely slows down to 95% sometimes when paused or in the main menu, but stays full speed in-game. Flickers without Force 16:9 in anamorphic widescreen mode. On the transition between level 4 and 5, the game locked up at 0% speed after an invalid read error, however this happened immediately after the save was created, so I was able to load the save into level 5 when I reset. I tried the stage again and it didn't happen the second time.|tester=Xerxes}} | |||
{{testing/end}} | {{testing/end}} | ||
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{{VideoGallery | {{VideoGallery | ||
|vid1=P3jaC9WPxiw|cap1=Dolphin Emulator 4.0-6294 - Knights of the Temple: Infernal Crusade (1080p HD) - Nintendo GameCube | |vid1=P3jaC9WPxiw|cap1=Dolphin Emulator 4.0-6294 - Knights of the Temple: Infernal Crusade (1080p HD) - Nintendo GameCube | ||
|vid2=4KSvornKJmY|cap2=Knights of the Temple: Infernal Crusade [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD] | |||
}} | }} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] |
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