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(→Problems: Move resolved issue to end) |
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Flickering Reflections === | === Flickering Reflections === | ||
If using Dualcore, reflections will flicker, most commonly of the skybox. In order to prevent this, enable SyncGPU or enable Singlecore mode. | If using Dualcore, reflections will flicker, most commonly of the skybox. In order to prevent this, enable SyncGPU or enable Singlecore mode. | ||
=== zfighting issues === | === zfighting issues === | ||
If fast-depth is not enabled, objects throughout the city will have severe zfighting issues. OpenGL is currently the only backend with accurate enough depth emulation to completely eliminating the zfighting. | If fast-depth is not enabled, objects throughout the city will have severe zfighting issues. OpenGL is currently the only backend with accurate enough depth emulation to completely eliminating the zfighting. | ||
=== Painting Mode === | === Painting Mode === | ||
Painting Mode requires EFB2RAM in order to select colors and paint the truck. | Painting Mode requires EFB2RAM in order to select colors and paint the truck. | ||
=== Photograph Mode === | === Photograph Mode === | ||
Photograph mode requires EFB2RAM in order to take/store pictures. | |||
=== <s>Missing City</s> === | |||
Currently, most of the city you drive around will not render close to your vehicle due to depth compare issue. | |||
Resolved by revision {{revision|5.0-10638}}. | |||
}}}} | }}}} | ||