Zenkoku Dekotora Matsuri: Difference between revisions

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→‎Problems: Move resolved issue to end
(→‎Problems: Move resolved issue to end)
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Flickering Reflections ===
=== Flickering Reflections ===
If using Dualcore, reflections will flicker, most commonly of the skybox.  In order to prevent this, enable SyncGPU or enable Singlecore mode.
If using Dualcore, reflections will flicker, most commonly of the skybox.  In order to prevent this, enable SyncGPU or enable Singlecore mode.
=== <s>Missing City</s> ===
Currently, most of the city you drive around will not render close to your vehicle due to depth compare issue.
Resolved by revision {{revision|5.0-10638}}.


=== zfighting issues ===
=== zfighting issues ===
If fast-depth is not enabled, objects throughout the city will have severe zfighting issues.  OpenGL is currently the only backend with accurate enough depth emulation to completely eliminating the zfighting.
If fast-depth is not enabled, objects throughout the city will have severe zfighting issues.  OpenGL is currently the only backend with accurate enough depth emulation to completely eliminating the zfighting.


=== Painting Mode ===
=== Painting Mode ===
Painting Mode requires EFB2RAM in order to select colors and paint the truck.
Painting Mode requires EFB2RAM in order to select colors and paint the truck.


=== Photograph Mode ===
=== Photograph Mode ===
Photograph mode requires EFB2RAM in order to take/store pictures.


Photograph mode requires EFB2RAM in order to take/store pictures.
=== <s>Missing City</s> ===
Currently, most of the city you drive around will not render close to your vehicle due to depth compare issue.


Resolved by revision {{revision|5.0-10638}}.
}}}}
}}}}


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