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edits
Progress Continues
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(→Testing: Adding my testing result, i5 5300 / iHD5500) |
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{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Althon II x2 270 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650ti|result=100% Full speed perfect|tester=Mirocroatia}} | {{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Althon II x2 270 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650ti|result=100% Full speed perfect|tester=Mirocroatia}} | ||
{{testing/entry|revision=4.0-1569|OS=Windows 8.1|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=NVIDIA GeForce GT 330|result=Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches.|tester=Masamune3210}} | {{testing/entry|revision=4.0-1569|OS=Windows 8.1|CPU=Intel Celeron G1610 @ 2.6GHz|GPU=NVIDIA GeForce GT 330|result=Really bad framerates with OpenGL, fixed by changing to Direct3D. Other than that, 96% speed with no graphical glitches.|tester=Masamune3210}} | ||
{{testing/entry|revision=5.0-11384|OS=Windows 10|CPU=Intel Core i5 5300 @ 2.3GHz|GPU=Intel HD 5500|result=Superb performance, solid | {{testing/entry|revision=5.0-11384|OS=Windows 10|CPU=Intel Core i5-5300 @ 2.3GHz|GPU=Intel HD 5500|result=Superb performance, solid 60FPS at 1x. 40-50FPS at 2x. Very slight stuttering on logo FMVs if using OpenGL, not present with DX11. Bug with extreme blur underwater remains present in OpenGL -- and DX11, contrary to game notes above|tester=Kroc}} | ||
{{testing/end}} | {{testing/end}} | ||