Spyro: A Hero's Tail: Difference between revisions

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→‎Problems: Blur is now supported in DX backend, so the problem apparently occurs there as well now.
(→‎Problems: Blur is now supported in DX backend, so the problem apparently occurs there as well now.)
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=== Underwater Rendering ===
=== Underwater Rendering ===
When diving underwater an effect should blur the distance. Under OpenGL everything is rendered completely fuzzy, while in DirectX nothing is. Refer {{Issue|9277}}. While only the software back-end renders correctly, the DirectX back-end is probably preferable.
When diving underwater an effect should blur the distance. On Dolphin everything is rendered completely fuzzy. Refer {{Issue|9277}}. Only the software back-end renders correctly.
{{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}}
{{image|Spyro-A Hero's Tail Underwater OpenGL.png|OpenGL}}
{{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}}
{{image|Spyro-A Hero's Tail Underwater DirectX.png|DirectX|br}}

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