Super Mario Galaxy 2: Difference between revisions

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{{Test Entry|revision=7411|OS=Windows 7 x64|CPU=Intel Pentium 4 Dual-Core E5300 2.6GHz|GPU=ATI Radeon HD3650 256MB|result=Perfect,15~60FPS}}
{{Test Entry|revision=7411|OS=Windows 7 x64|CPU=Intel Pentium 4 Dual-Core E5300 2.6GHz|GPU=ATI Radeon HD3650 256MB|result=Perfect,15~60FPS}}
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dual-Core E5300 2.6GHz|GPU=ATI Radeon HD5450 1GB|result=Perfect with DX11 Plug-in faster than DX9 in this game,25~50FPS,disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance |tester=Markon89}}
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dual-Core E5300 2.6GHz|GPU=ATI Radeon HD5450 1GB|result=Perfect with DX11 Plug-in faster than DX9 in this game,25~50FPS,disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance |tester=Markon89}}
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E8400 3.6GHz OC'd|GPU=nVidia Geforce 8800 GT 512MB|result=Perfect with DX9,30-60 FPS, disabled Scaled EFB copy, skip EFB Access from CPU, enabled Ignore Format Changes, set EFB Copies to Texture w/ Fastest Accuracy. Checked Fast Mipmaps, Cache display lists, disable lighting, disable fog, disable per-pixel depth- & OpenCL texture decoder. In Audio, set DSP to LLE recompiler, audio backend XAudio2, also under General checked Lock threads to cores. |tester=LynxOfTime}}
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E8400 3.6GHz OC'd|GPU=nVidia Geforce 8800 GT 512MB|result=Perfect with DX9,30-60 FPS |tester=LynxOfTime}}
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