The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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== Enhancements ==
== Enhancements ==
=== Minimap /w Anti-aliasing / Force Filtering ===
=== Minimap ===
The map may have glitchy borders if anti-aliasing or force filtering enhancements are used.
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing.
{{Image|TwilightPrincessWii Map AA.jpg|Anti-aliasing|}}
{{Image|TwilightPrincessWii Map AA.jpg|Anti-aliasing|}}
{{Image|TwilightPrincessWii Map Force Filter.jpg|Force texture filtering|br|}}
{{Image|TwilightPrincessWii Map Force Filter.jpg|Force texture filtering|br|}}
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{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}}
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}}
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}}
=== Minimap ===
On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. Disable all 3 in order to get a "clean" map. For OpenGL, disable Anti-Aliasing.


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===

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