Star Fox Adventures: Difference between revisions

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m
→‎Aspect Ratio Fix: Add codes for USA Rev 1, Europe releases.
m (→‎Enhancements: Aspect Ratio Fix code.)
m (→‎Aspect Ratio Fix: Add codes for USA Rev 1, Europe releases.)
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=== Aspect Ratio Fix ===
=== Aspect Ratio Fix ===
Star Fox Adventures was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended: 4:3 mode is actually 5:4 and 16:9 mode is actually 15:9. This code increases the game's viWidth from its original 660 up to 704, allowing it to completely fill the 4:3/16:9 area.
Star Fox Adventures was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended: 4:3 mode is actually 5:4 and 16:9 mode is actually 15:9. This code increases the game's viWidth from its original 660 up to 704, allowing it to completely fill the 4:3/16:9 area.
<pre>$viWidth 704 Aspect Ratio Fix
{| class="wikitable" style="margin: auto"
|
! USA
! Europe
|-
! Rev 0
| <pre>$viWidth 704 Aspect Ratio Fix
00049513 000000C0
00049527 000000E0</pre>
| rowspan="2" | <pre>$viWidth 704 Aspect Ratio Fix
0004972B 000000C0
0004973F 000000E0</pre>
|-
! Rev 1
|<pre>$viWidth 704 Aspect Ratio Fix
0004968F 000000C0
0004968F 000000C0
000496A3 000000E0</pre>
000496A3 000000E0</pre>
|}


=== HD Texture Pack ===
=== HD Texture Pack ===

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