Configuration Guide: Difference between revisions

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=== General ===
=== General ===
* Depending of the game and the graphics card: '''OpenGL''' or '''Direct3D 11''' in backend setting will offer better performance. Vulkan is still in experimental phase and it still is not recommended.
==== Video Backend ====
* Depending on the game and the graphics card: '''Vulkan''' will generally provide the best performance for Nvidia and AMD, while '''D3D12''' is preferred on Intel. '''D3D11''' is a good fallback option for stability or compatibility reasons. '''OpenGL''' should be avoided on AMD and Intel GPUs on Windows due to poorly optimized drivers.
 
* '''V-Sync''' helps prevent screen tearing.
* '''V-Sync''' helps prevent screen tearing.
* '''Use Fullscreen''' toggles between fullscreen and windowed mode.
* '''Use Fullscreen''' toggles between fullscreen and windowed mode.
** Exclusive Fullscreen is available on Windows, it gives Dolphin full control over the graphics card. This results in minimal latency which is important for competitive games such as [[Super Smash Bros. Melee]]. More details on its benefits can be found on [https://dolphin-emu.org/blog/2014/07/31/dolphin-progress-report-july-2014/#40-2286-d3d-exclusive-fullscreen-by-armada651 Progress Report of July 2014]. D3D is well supported for Exclusive Fullscreen [https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoBackends/D3D/Render.cpp#L907]. Support on OpenGL is more of a hack [https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/DolphinWX/Frame.cpp#L199]. Exclusive fullscreen is enabled by default when it is supported, it can be disabled by checking the '''Borderless Fullscreen''' checkbox under Graphics > Advanced > Misc.
** Exclusive Fullscreen is available on Windows, it gives Dolphin full control over the graphics card. This results in minimal latency which is important for competitive games such as [[Super Smash Bros. Melee]]. More details on its benefits can be found on [https://dolphin-emu.org/blog/2014/07/31/dolphin-progress-report-july-2014/#40-2286-d3d-exclusive-fullscreen-by-armada651 Progress Report of July 2014]. D3D is well supported for Exclusive Fullscreen. Support on OpenGL is more of a hack. Exclusive fullscreen is enabled by default when it is supported, it can be disabled by checking the '''Borderless Fullscreen''' checkbox under Graphics > Advanced > Misc.


=== Enhancements ===
=== Enhancements ===

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