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(→Testing: ##GHz to ## GHz mass edit) |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i3-3220 @ 3. | {{testing/entry|revision=7719|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GT 640|result=This game seems fully playable in this build after enabling speed hacks and using graphics render (Direct3D9) and sound (HLE). Only problem is that HLE has issues with music cutting out when pausing the game, but it goes away once you pause and unpause again. There does seem to be some occasional slowdown but it seems to be ingame and not an emulation problem since the music doesn't stutter or slowdown when it happens. Later builds so far have too much slow down in many areas especially during comm speech.|tester=Yugix}} | ||
{{testing/entry|revision=4.0-2575|OS=Windows 7|CPU=Intel Core i3-3220 @ 3. | {{testing/entry|revision=4.0-2575|OS=Windows 7|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GT 640|result=This game runs much better now. It runs fullspeed 98% of the time with some random slowdowns in a few areas, but there minor, and HLE sounds perfect so far. The Direct3D backend still has the same slowdowns from the earlier builds. The OpenGL backend has the garbled loading screens, but other than, the game runs smoothly with minor issues with the default hacks including disabling the External Frame Buffer.|tester=Yugix}} | ||
{{testing/end}} | {{testing/end}} | ||