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Progress Continues
We've already had 21664 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Codec Screen Defects === | === Codec Screen Defects === | ||
In older versions of Dolphin Emulator the background of the Codec call screen requires XFB to be set to Real to be rendered correctly. While Virtual will display it correctly after switching it from Real during gameplay, this effect will last only for one loading zone. In order to avoid this bug altogether, enable XFB Real. This is a minor defect, and enabling XFB Real causes the game to render at native resolution, so use at your own discretion. | |||
The | Fixed with Hybrid XFB starting from {{revision|5.0-5874}}. | ||
The background of the Codec call will be rendered incorrectly even with Hybrid XFB if "Store XFB Copies to Texture Only" is on. Disable this for proper emulation, at a performance penalty. | |||
However, if you are using the upscaled HD texture pack then you don't need to disable "Store XFB Copies to Texture Only". '''HD texture pack contains a bug fix that fixes this problem without performance penalty.''' | |||
{{image|MGS The Twin Snakes bugged codec screen.jpg|Bugged}} | |||
{{image|MGS The Twin Snakes normal Codec screen.jpg|Normal|br}} | |||
=== Huge FPS Drops === | |||
The game is supposed to run at 30 FPS during cutscenes and at 60 FPS during gameplay but you will experience big FPS dips at times, especially with Widescreen hack. To fix this problem you need to enable "Emulated CPU Clock Override" in the Advanced tab of Dolphin's settings. Overclocking this internal CPU to 200% should give you a smooth framerate. | |||
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