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Progress Continues
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{{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS. 3x IR, D3D12. Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}} | {{testing/entry|revision=4.0-8979|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 960|result=Smooth at 60FPS. 3x IR, D3D12. Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.|tester=samkostka}} | ||
{{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7 GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}} | {{testing/entry|revision=4.0-9135|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.7 GHz|GPU=AMD Radeon R9 380|result=Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.|tester=cammelspit}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU= | {{testing/entry|revision=5.0-19870|OS=Windows 10|CPU=Ryzen 7 3700X|GPU=NVIDIA GeForce RTX 3060Ti|result=Looks and performs great even when scaled up to 4K with everything else maxed. Can have trouble in the first few mins but once it gets going I rarely drop frames. D3D12, 8x SSAA AA, 16x AF, Scaled EFB and 4K texture Pack.|tester=John-117}} | ||
{{testing/end}} | {{testing/end}} | ||