Spider-Man 2: Difference between revisions

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→‎Widescreen: Update with a more usable Widescreen Fix
(→‎Testing: ##GHz to ## GHz mass edit)
(→‎Widescreen: Update with a more usable Widescreen Fix)
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Additionally, you may need to experiment with the [https://forums.dolphin-emu.org/Thread-help-understanding-the-new-cpu-clock-settings CPU Clock Settings] to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found [[GameINI#CPU_Overclock|here]].
Additionally, you may need to experiment with the [https://forums.dolphin-emu.org/Thread-help-understanding-the-new-cpu-clock-settings CPU Clock Settings] to actually achieve 60 FPS in the game. Information on modifying the game-specific ini file for CPU Overclocking can be found [[GameINI#CPU_Overclock|here]].


=== 16:9 Widescreen ===
=== Widescreen ===
==== NA ====
The '''Widescreen Hack''' works well for this game with no significant issues, and will work for arbitrary aspect ratios, including ultrawide and superwide. It does not prevent on-screen culling, so objects at the edges of the screen may disappear at wider aspect ratios. Additionally, it does not prevent HUD stretching, and the stars in the skybox may appear as rectangles at very wide aspect ratios.
The below Action Replay code will allow the NA version of the game to run in 16:9 Widescreen.
 
As of [https://dolphin-emu.org/download/dev/master/5.0-11841/ 5.0-11841], the Widescreen Hack is broken in ''Spider-Man 2''. The below Action Replay code can be used to work around the issue.
 
==== NA Widescreen Hack Fix ====
The below Action Replay code allows the NA version of the game to work with the Widescreen Hack in newer releases of Dolphin.


<pre>
<pre>
$16:9 Widescreen
$Widescreen Hack Fix
044795A4 3FE38E39
044795A4 3FA00000
</pre>
</pre>


Unfortunately, this code is "Vert-". In other words, it causes the game's camera to zoom in, rather than expanding the view horizontally. If this is too zoomed-in, you can use the Widescreen Hack instead. The Widescreen Hack will also work better for ultrawide aspect ratios.
If using this, be sure to enable the Widescreen Hack, and set the game to force your desired Aspect Ratio. If you wish to use an ultrawide/superwide ratio, such as 21:9 or 32:9, you can set the Aspect Ratio option to "Stretch to Window". Information on modifying the game-specific ini file for enabling the Widescreen Hack can be found [[GameINI#Widescreen_Hack|here]], and information to do the same to force the Aspect Ratio for the game can be found [[GameINI#Aspect_Ratio|here]].
 
This code does prevent on-screen culling. It also makes the minimap appear slightly larger.
 
The code will cause the game to flicker between 4:3 and 16:9 if aspect ratio is set to Auto, so the game should be set to force a 16:9 aspect ratio. Information on modifying the game-specific ini file for forcing the Aspect Ratio can be found [[GameINI#Aspect_Ratio|here]].


== Configuration ==
== Configuration ==

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