Mario Kart 64: Difference between revisions

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Added notes on Time Trial.
(→‎Testing: ##GHz to ## GHz mass edit)
(Added notes on Time Trial.)
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Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.
Changes from the original include the move to 3D computer graphics and the inclusion of four-player support. Players take control of characters from the Mario universe, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remained 2D pre-rendered sprites.
==Emulation Information==
===Only one Time Trial ghost can be saved===
As was the case in the official Wii Virtual Console release, the Controller Pak functionality is bound to the Wii save file and cannot be swapped, meaning that only 1 Time Trial ghost can ever be saved at a time.


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