Rune Factory: Tides of Destiny: Difference between revisions

Jump to navigation Jump to search
m
General maintenance with AutoWikiBrowser in Bot mode
(General maintenance with AutoWikiBrowser)
m (General maintenance with AutoWikiBrowser in Bot mode)
 
Line 15: Line 15:
== Emulation Information ==
== Emulation Information ==
=== Lenses Flares ===
=== Lenses Flares ===
The lenses flares show through walls and buildings throughout the game. This may seem like a bug, but this issue actually happens on console as well.
The lenses flares show through walls and buildings throughout the game. This may seem like a bug, but this issue actually happens on console as well.


=== Lines on Sprites ===
=== Lines on Sprites ===
Certain sprites (spherical lights in particular) will have lines right down the middle of them. This happens on console as well.
Certain sprites (spherical lights in particular) will have lines right down the middle of them. This happens on console as well.


=== <s>Combat Monster Control</s> ===
=== <s>Combat Monster Control</s> ===
It is not be possible to control player's combat monsters with a emulated Wii Remote controls due to the shake function being too weak. Using a real Wiimote works fine.
It is not be possible to control player's combat monsters with a emulated Wii Remote controls due to the shake function being too weak. Using a real Wiimote works fine.


This is fixed since at least {{revision|5.0-13266}} using the default shake simulation settings.
This is fixed since at least {{revision|5.0-13266}} using the default shake simulation settings.
Line 56: Line 56:
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5 GHz|GPU=ATI Radeon HD 5770|result=Constant 30FPS 100% speed|tester=Vincend}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5 GHz|GPU=ATI Radeon HD 5770|result=Constant 30FPS 100% speed|tester=Vincend}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Pentium B960 @ 2.2 GHz|GPU=Intel HD Graphics|result=95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Using Directx 11 backend.|tester=emmaus}}
{{testing/entry|revision=4.0|OS=Windows 8|CPU=Intel Pentium B960 @ 2.2 GHz|GPU=Intel HD Graphics|result=95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Using Directx 11 backend.|tester=emmaus}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=AMD Radeon R9 270x|result=No performance issues, always 100%. However, initial cooking scene, a brown rectangle covers most of the screen.|tester=drew6464}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=AMD Radeon R9 270X|result=No performance issues, always 100%. However, initial cooking scene, a brown rectangle covers most of the screen.|tester=drew6464}}
{{testing/entry|revision=4.0-8627|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect. All potential bugs were checked on console and verified that they are bugs in the game. Played for over 24 hours.|tester=JMC47}}
{{testing/entry|revision=4.0-8627|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8 GHz|GPU=NVIDIA GeForce GTX 760|result=Perfect. All potential bugs were checked on console and verified that they are bugs in the game. Played for over 24 hours.|tester=JMC47}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-3770K @ 4.6 GHz|GPU=NVIDIA GeForce GTX 980|result=Briliant. Lack of any errors, everything runs perfectly. Useing 3x native, 8x SSAA and Direct3D 12. Played for 100< hours. |tester=Ethreal}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-3770K @ 4.6 GHz|GPU=NVIDIA GeForce GTX 980|result=Briliant. Lack of any errors, everything runs perfectly. Useing 3x native, 8x SSAA and Direct3D 12. Played for 100< hours. |tester=Ethreal}}
{{testing/end}}
{{testing/end}}


Navigation menu