Skies of Arcadia Legends: Difference between revisions

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=== 16:9 Widescreen Gecko Code ===
=== 16:9 Widescreen Gecko Code ===
The following Gecko codes fix clipping issues with the Dolphin Widescreen Hack for the NTSC-U and PAL version of the game. Disable the Dolphin Widescreen Hack before using.  
The following Gecko codes fix clipping issues with the Dolphin Widescreen Hack for the NTSC-U and PAL version of the game. Disable the Dolphin Widescreen Hack before using.


==== Normal HUD ====
==== Normal HUD ====
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=== 60Hz PAL ===
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.  
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
<pre>$60Hz
04241FC8 38600000
04241FC8 38600000
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{{testing/entry|revision=3.0-809|OS=Slackware 13.37 |CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Excellent, very playable without major issues. Using OpenGL, 8x AA, 2x IR. Runs at 30FPS nearly constantly, very rarely drops to 20 momentarily in certain parts. HLE audio works quite well, minor "pops" occur infrequently, not enough to be a problem. LLE audio runs perfectly with LLE on Thread and Accurate VBeam enabled.|tester=Shonumi}}
{{testing/entry|revision=3.0-809|OS=Slackware 13.37 |CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Excellent, very playable without major issues. Using OpenGL, 8x AA, 2x IR. Runs at 30FPS nearly constantly, very rarely drops to 20 momentarily in certain parts. HLE audio works quite well, minor "pops" occur infrequently, not enough to be a problem. LLE audio runs perfectly with LLE on Thread and Accurate VBeam enabled.|tester=Shonumi}}
{{testing/entry|revision=3.0-865|OS=Windows 7|CPU=AMD Phenom II X4 975 @ 3.6 GHz|GPU=AMD Radeon HD 6700 Series|result=Near Perfect with constant 30FPS with drops to no less then 20FPS on certain scenes. Using OpenGL, 3x IR, 16xQ AA, 16x AF. I had to set Custom Projection Hack value to 1.99998 to fix black textures. HLE using XAudio2 backend instead of DSound seemed to smooth out the music (less "pops"). Setting Framelimit to 'Audio' with the 'Limit by FPS' '''unchecked''' seemed to stabilize the FPS for me more than any other framelimit setting.|tester=Tobiwan}}
{{testing/entry|revision=3.0-865|OS=Windows 7|CPU=AMD Phenom II X4 975 @ 3.6 GHz|GPU=AMD Radeon HD 6700 Series|result=Near Perfect with constant 30FPS with drops to no less then 20FPS on certain scenes. Using OpenGL, 3x IR, 16xQ AA, 16x AF. I had to set Custom Projection Hack value to 1.99998 to fix black textures. HLE using XAudio2 backend instead of DSound seemed to smooth out the music (less "pops"). Setting Framelimit to 'Audio' with the 'Limit by FPS' '''unchecked''' seemed to stabilize the FPS for me more than any other framelimit setting.|tester=Tobiwan}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce 560 Ti|result=Needs LLE or the music and sound will be broken. To play on LLE you need a really fast processor, 3 GHz + Ivy or Sandy bridge. There is a nasty graphical glitch that displays a green/blue box under the characters, kinda ruins the game for me. Other than that it's fine, no slowdowns.|tester=}}
{{testing/entry|revision=3.5-392|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce 560 Ti|result=Needs LLE or the music and sound will be broken. To play on LLE you need a really fast processor, 3 GHz + Ivy or Sandy bridge. There is a nasty graphical glitch that displays a green/blue box under the characters, kinda ruins the game for me. Other than that it's fine, no slowdowns.|tester=}}
{{testing/entry|revision=3.5-1034|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce 570|result=I recommend this release - HLE works and is good quality, unlike previous releases. No battle freezes. Performance is good - 200% with frameskip. Only issue is red/green shadows, but I stopped noticing them after an hour or so. Enable EFB Copy to RAM and Custom Projection Hack. Later releases seem to have severe graphical issues.|tester=}}
{{testing/entry|revision=3.5-1034|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce 570|result=I recommend this release - HLE works and is good quality, unlike previous releases. No battle freezes. Performance is good - 200% with frameskip. Only issue is red/green shadows, but I stopped noticing them after an hour or so. Enable EFB Copy to RAM and Custom Projection Hack. Later releases seem to have severe graphical issues.|tester=}}
{{testing/entry|revision=3.5-1266|OS=Windows 7|CPU=Intel Core 2 Q6700 @ 3 GHz|GPU=AMD Radeon HD 4890|result=Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.|tester=}}
{{testing/entry|revision=3.5-1266|OS=Windows 7|CPU=Intel Core 2 Q6700 @ 3 GHz|GPU=AMD Radeon HD 4890|result=Audio works fine using HLE, however there are serious graphical issues with many textures not being displayed, which makes the game virtually unplayable. Slowdown was also an issue, but more powerful hardware should have fewer problems there.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=NVIDIA GeForce GTX 680|result=Runs perfectly out-of-box with DX11 and HLE at 4x Internal Resolution. With OpenGL the red/blue shadows appear but they don't affect the gameplay.|tester=wiLD0kl}}
{{testing/entry|revision=4.0.2|OS=Debian "Unstable" (Sid)|CPU=Intel Core i7-4790K @ 4 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs mostly well. Minor graphics glitches with background textures in menus, but this occurs randomly and isn't consistent. Sound effects have very minor sync issues and play a split second off from onscreen action. Using LLE and 1.5x Internal Resolution with 340.96-4 NVIDIA drivers from Debian's non-free repos.|tester=}}
{{testing/entry|revision=4.0.2|OS=Debian "Unstable" (Sid)|CPU=Intel Core i7-4790K @ 4 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs mostly well. Minor graphics glitches with background textures in menus, but this occurs randomly and isn't consistent. Sound effects have very minor sync issues and play a split second off from onscreen action. Using LLE and 1.5x Internal Resolution with 340.96-4 NVIDIA drivers from Debian's non-free repos.|tester=}}
{{testing/entry|revision=4.0-1430|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8 GHz|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}
{{testing/entry|revision=4.0-1430|OS=Windows 7|CPU=Intel Core i7-920 @ 3.8 GHz|GPU=AMD R9 280X|result=Near perfect. Performance is fantastic with HLE. HLE works very well, slight audio glitches though could be due to the lower audio quality (reduced bitrate) compared to its' Dreamcast predecessor. One graphical glitch (likely a memory issue) when applying items from outside a battle ([[media:GEAP8P-item_screen_glitch.png|Screenshot]])|tester=Adambean}}

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