16,370
edits
Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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(Testing template: add leading 'r' to all SVN revision numbers to prevent ambiguity with the new releases numbering) |
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{{testing/entry|revision= | {{testing/entry|revision=r6095|OS=Windows|CPU=Intel Core i7-920 @ 2.93 GHz|GPU=ATI Radeon HD 4890|result=[https://www.youtube.com/watch?v=yDVRTqLGhR8 The Legend of Zelda Twilight Princess Dolphin Wii Full Speed]|tester=FuriosBr1}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r6580|OS=Ubuntu 10.10|CPU=Intel Core 2 Duo E6400 @ 2.13 GHz|GPU=ATI Radeon HD 4850|result=Slow and choppy (OpenGL)|tester=}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r6580|OS=Windows 7|CPU=Intel Core 2 Duo E6400 @ 2.13 GHz|GPU=ATI Radeon HD 4850|result=Fast and speedy (Directx9)|tester=}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7025|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 6950|result=Fast and speedy (Directx9)|tester=}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7332|OS=Windows 7|CPU=Intel Core i5-750 @ 2.67 GHz|GPU=AMD Radeon HD 6950|result=Almost Perfect |tester=}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7489|OS=Windows 7|CPU=Intel Core 2 Duo E8400 @ 3.06 GHz|GPU=NVIDIA GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7561|OS=Windows 7|CPU=AMD Phenom II X4 N930 @ 2 GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35FPS. 16FPS in Hyrule Field. A little slowdown in large areas.|tester=Livy}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7561|OS=Windows 7|CPU=Intel Core i3-530 @ 2.93 GHz|GPU=Intel HD Clarkdale|result=Full speed most of the time. 18FPS in Hyrule Field. A little slowdown in large areas.|tester=Livy}} | ||
{{testing/entry|revision=3.0|OS=Mac OS X 10.7.2|CPU=Intel Core i5 @ 2.8 GHz|GPU=AMD Radeon HD 5750|result=Almost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=Elxiliath}} | {{testing/entry|revision=3.0|OS=Mac OS X 10.7.2|CPU=Intel Core i5 @ 2.8 GHz|GPU=AMD Radeon HD 5750|result=Almost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=Elxiliath}} | ||
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.1 GHz|GPU=NVIDIA GeForce 460 GTX|result=Hyrule Field 25-30FPS (Directx9)|tester=dormantreign}} | {{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.1 GHz|GPU=NVIDIA GeForce 460 GTX|result=Hyrule Field 25-30FPS (Directx9)|tester=dormantreign}} | ||
{{testing/entry|revision=3.0|OS=openSUSE|CPU=AMD Phenom II 1090T @ 3.2 GHz|GPU=NVIDIA GeForce 560 GTX|result=Perfect|tester=Delayline}} | {{testing/entry|revision=3.0|OS=openSUSE|CPU=AMD Phenom II 1090T @ 3.2 GHz|GPU=NVIDIA GeForce 560 GTX|result=Perfect|tester=Delayline}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7661|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07 GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=Schala}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Runs at 30FPS all the time. No major problems, although maximizing the window during gameplay will crash Dolphin. Easily playable at 2x Native.|tester=MegaJump}} | ||
{{testing/entry|revision= | {{testing/entry|revision=r7719|OS=Windows 7|CPU=Intel Core 2 Quad Q9300 @ 2.5 GHz|GPU=NVIDIA GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12FPS @ D3D9, 6-8FPS @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}} | ||
{{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i7-3930K @ 3.2 GHz|GPU=AMD Radeon HD 6970|result=Constant 30FPS @ D3D9, no sound problems, no crashes, Hyrule Field 30FPS after activating "DSP LLE on Thread"|tester=}} | {{testing/entry|revision=3.0-235|OS=Windows 7|CPU=Intel Core i7-3930K @ 3.2 GHz|GPU=AMD Radeon HD 6970|result=Constant 30FPS @ D3D9, no sound problems, no crashes, Hyrule Field 30FPS after activating "DSP LLE on Thread"|tester=}} | ||
{{testing/entry|revision=3.0-427|OS=Windows 7|CPU=AMD Phenom II 1090T @ 3.6 GHz|GPU=ATI Radeon HD 6870|result=Flawless constant 30FPS, internal resolution=auto 1080p AAx4 AFx2|tester=HeapsGood99}} | {{testing/entry|revision=3.0-427|OS=Windows 7|CPU=AMD Phenom II 1090T @ 3.6 GHz|GPU=ATI Radeon HD 6870|result=Flawless constant 30FPS, internal resolution=auto 1080p AAx4 AFx2|tester=HeapsGood99}} |