The Legend of Zelda: The Wind Waker: Difference between revisions

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Raising efb scale/internal resolution doesn't necessarily eliminate DOF blur but does at least reduce it depending on the scale
(There. Added it back in a cleaner way.)
(Raising efb scale/internal resolution doesn't necessarily eliminate DOF blur but does at least reduce it depending on the scale)
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====In newer revisions====
====In newer revisions====
*CPU->efb access and and efb copy to texture/ram no longer affect the DOF blur.
*CPU->efb access and and efb copy to texture/ram no longer affect the DOF blur.
*To remove the DOF blur you need to use an efb scale that is higher than your window/fullscreen resolution.  This means for lower resolutions you will need a 2x efb scale and for higher resolutions you will need a 3x efb scale.  This will eliminate the DOF blur without breaking anything.
*To remove the DOF blur you need to use an efb scale that is higher than your window/fullscreen resolution.  This means for lower resolutions you will need a 2x efb scale and for higher resolutions you will need a 3x efb scale.  This will remove/reduce the DOF blur without breaking anything.
*Disable EFB copy.
*Disable EFB copy.
**This solves the distant areas problem but breaks characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem. This is not recommended.  
**This solves the distant areas problem but breaks characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem. This is not recommended.  

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