Super Mario Galaxy 2: Difference between revisions
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{Test Entry|revision=7695|OS=Windows 7 x64|CPU=Intel Q6600 @3.2GHz|GPU=nVidia GeForce GT9600oc 512MB DDR3|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE|tester=alfrix}} | {{Test Entry|revision=7695|OS=Windows 7 x64|CPU=Intel Q6600 @3.2GHz|GPU=nVidia GeForce GT9600oc 512MB DDR3|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40fps in DSP-LLE (needed for Grand level stars)|tester=alfrix}} | ||
{{Test Entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 4GHz|GPU=nVidia GeForce GTX 470 1280MB|result=Perfect in most areas while using DX11, 60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 4x Anti Aliasing, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Sometimes shadows/outlines are not rendered properly.|tester=}} | {{Test Entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 4GHz|GPU=nVidia GeForce GTX 470 1280MB|result=Perfect in most areas while using DX11, 60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 4x Anti Aliasing, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Sometimes shadows/outlines are not rendered properly.|tester=}} | ||
{{Test Entry|revision=7612|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 4GHz|GPU=nVidia GeForce GTX 570 1280MB|result=Perfect with DX11, 55-60 FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}} | {{Test Entry|revision=7612|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 4GHz|GPU=nVidia GeForce GTX 570 1280MB|result=Perfect with DX11, 55-60 FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}} |