79,259
edits
Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{Test Entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom 2 x4 @ 3.7GHz|GPU=ATI Radeon HD 5770 1GB|result=[http://www.youtube.com/watch?v=m9LdZ-x3TzA Super Mario Galaxy 2 on Dolphin (Wii and GameCube emulator)]|tester=}} | |||
{{Test Entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium Dual-Core E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450 1GB|result=Perfect with DX11 Plug-in faster than DX9 in this game, 25~50FPS, disable EFB access increase performance but you're unable to use the star pointer, disable native resolution and EFB scaled copy increase performance|tester=Markon89}} | |||
{{Test Entry|revision=7411|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E5300 @ 2.6GHz|GPU=ATI Radeon HD 3650 256MB|result=Perfect,30~60VPS|tester=}} | |||
{{Test Entry|revision=7489|OS=Windows 7 x64|CPU=Intel Pentium Dual-Core E8400 @ 3.6GHz|GPU=nVidia GeForce 8800 GT 512MB|result=Perfect with DX9,30-60 FPS |tester=LynxOfTime}} | |||
{{Test Entry|revision=7504|OS=Windows 7 x64|CPU=Intel Core i3 @ 3.07GHz|GPU=nVidia GeForce 9500 GT|result=Perfect in most areas 40-60 fps|tester=}} | |||
{{Test Entry|revision=7533|OS=Windows 7 x64|CPU=AMD Athlon 64 X2 3000+ @ 2GHz|GPU=nVidia GeForce 560 TI 1GB|result=Visually fine, 50% speed on D3D9 with fog off |tester=Hasney}} | |||
{{Test Entry|revision=7612|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 4GHz|GPU=nVidia GeForce GTX 570 1280MB|result=Perfect with DX11, 55-60 FPS [1080p], Vsync enabled, EFB access enabled, XFB enabled|tester=}} | |||
{{Test Entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 4GHz|GPU=nVidia GeForce GTX 470 1280MB|result=Perfect in most areas while using DX11, 50-60FPS, 720p, Vsync enabled, EFB access enabled, 2x Internal Resolution, 16x Anisotropic Filtering, music stops after a few minutes while using DSP HLE, game stutters while using DSP LLE. Anti Aliasing of any kind causes shadows and outlines to not be rendered properly. World 3 is slower than other worlds.|tester=}} | |||
{{Test Entry|revision=7695|OS=Windows 7 x64|CPU=Intel Q6600 @3.2GHz|GPU=nVidia GeForce GT9600oc 512MB DDR3|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40fps in DSP-LLE (needed for Grand level stars)|tester=alfrix}} | {{Test Entry|revision=7695|OS=Windows 7 x64|CPU=Intel Q6600 @3.2GHz|GPU=nVidia GeForce GT9600oc 512MB DDR3|result=Playable 50-60FPS on DX9 at 1920x1200, no AA or Anisotropic, internal res. at 2x, DSP-HLE, 40fps in DSP-LLE (needed for Grand level stars)|tester=alfrix}} | ||
{{testing/end}} | {{testing/end}} | ||