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{{Infobox VG | {{Infobox VG | ||
|image = [[File:ResidentEvil4Wii.jpg|300px]] | |||
|image | |developer = Capcom Production Studio 4 | ||
|developer | |publisher = {{vgrelease|AUS=THQ}}{{vgrelease|JP/NA/EU|Capcom}} | ||
|publisher | |series = Resident Evil | ||
|series | |released = {{vgrelease|JP=May 31, 2007|NA=June 19, 2007|EU=June 29, 2007|AUS=July 5, 2007}} | ||
|genre | |genre = Survival horror, Third-person shooter | ||
|modes | |modes = Single-player | ||
| | |input = Wii Remote + Nunchuk, Classic Controller, GameCube Controller | ||
|forumlink = https://forums.dolphin-emu.org/Thread-wii-resident-evil-4-wii-edition | |||
| | |wikipedia = Resident_Evil_4#Final_version | ||
| | }} | ||
'''''Resident Evil 4''''', known is a | '''''Resident Evil 4: Wii edition''''', known in Japan as ''Biohazard 4: Wii edition (バイオハザード4 Wii edition, Baiohazādo Fō: Wii edition)'', is a port of [[Resident Evil 4]] for the [[Wii]]. The story follows Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Traveling to a rural village in Europe, he encounters a horde of violent villagers who pledge their lives to the cult. | ||
Unlike previous games in the series, Resident Evil 4 has stronger focus on combat, with many more enemies to deal with. As such, it uses a new third person, over the shoulder combat system for easier aiming. Other changes to the game include context sensitive actions to interact with the environment, and [[wikipedia:Quick time event|quick-time event]] cutscenes. | |||
RE4: Wii Edition introduces Wii Remote based aiming controls to the series, allowing for mouse-keyboard style shooting. The Wii edition also features all the additional content from other platforms, with several new side missions, minigames, new costumes, and a movie browser. | |||
== Emulation Information == | |||
{{Problems/Controller Map Overlap}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Enhancements == | |||
=== Texture Glitch === | |||
Setting IR to values beside 1x causes some textures, water in particular, to glitch out once you enter the menu / map / item screen. This is due the game changing resolutions. | |||
{{image|Resident Evil 4-water.jpg|Water Texture Issue|br}} | |||
=== Higher Resolutions === | |||
At higher resolutions, certain blur effects will be much weaker. While this doesn't impact the gameplay whatsoever, it can cause some weapons effects to look weaker. | |||
{{Image|RE4BlurEnhanced.png|At higher resolutions, blur effects get weaker and weaker.}} | |||
{{Image|RE4BlurNative.png|At native resolution, blur effects render as intended.|br}} | |||
=== HD Textures === | |||
[https://forums.dolphin-emu.org/Thread-resident-evil-4-wii-edition-high-res-textures Resident Evil 4 Wii Edition High-Res Textures] | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | |||
}} | |||
== Version Compatibility == | |||
{{VersionCompatibility}} | |||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | |||
{{VersionCompatibilityVersion|4361|****|}} | |||
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}} | |||
{{VersionCompatibilityClose}} | |||
=== | == Testing == | ||
? | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | |||
{{testing/entry|revision=4684|OS=Windows 7|CPU=Intel Core i7-920 @ 4.05 GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. [https://www.youtube.com/watch?v=WgFMTvt7Z-4 Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}} | |||
{{testing/entry|revision=7561|OS=Windows 7|CPU=AMD Phenom II X4 N930 @ 2 GHz|GPU=ATI Mobility Radeon HD 545v|result=15->30FPS. Average: 20. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}} | |||
{{testing/entry|revision=7561|OS=Windows 7|CPU=Intel Core i3-530 @ 2.93 GHz|GPU=Intel HD Arrandale|result=10->30FPS. Unplayable. Minor graphical glitches with DirectX 9. The sound and graphics are not synchronized on cutscenes when not full speed.|tester=Livy the pixie}} | |||
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 @ 3 GHz|GPU=AMD Radeon 6970|result=Can be played so far at a decent 25 to 30FPS. Lots of sound glitches, popping, screeching and also cutscene audio is off sync.|tester=No Pistons}} | |||
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD FX-6100 @ 3.9 GHz|GPU=AMD Radeon HD 6850|result=30FPS solid, occasional dips to 28, 2x Native Res. with 4xSSAA. Solid but same noise problem.|tester=SplAdamb}} | |||
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Runs at 100% for the most part. Slight drop in FPS when it's raining. Strange "ghost" reflections during the lake boss event. Random glitch noises occur throughout certain stages.|tester=MegaJump}} | |||
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-450 @ 2.66 GHz|GPU=ATI Mobility Radeon HD 5470|result=Can be played decently at an average of 29FPS. Annoying screeching sounds. Stops at Chapter 3-1. Will retest with different copy.|tester=SolidSnake}} | |||
{{testing/entry|revision=3.0-688|OS=Windows 7|CPU=Intel Core i5-3750K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 560|result=30FPS with occasional dips to 25 when many enemies are on the screen (and consistently in the end portion of the game where the chopper (Mike) assists you. Sporadic noise / crackling issues (these were rare and fixed by restarting the emulator). OpenGL, 2x native resolution, 8x AA (DirectX9 and 11 both gave stuttering issues in scenarios where OpenGL did not).|tester=Crisdecuba}} | |||
{{testing/entry|revision=4.0-8008|OS=Windows 8.1|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 775M|result=Flawless. 100% almost all the time with very few hiccups during cutscenes. Played through without any bugs. IR 4x and 1440p DX11.|tester=reery}} | |||
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=AMD Radeon R7 250E|result=IRx3, Solid 30FPS. Skip EFP Access from CPU speeds up emulation a lot (no FPS drops on explosions). Auto IR glitches some textures out, especially water.|tester=lmello}} | |||
{{testing/end}} | |||
=== | == Gameplay Videos == | ||
{{VideoGallery | |||
|vid3=Q7W69E-iuvY|cap3=Resident Evil 4 Wii Edition on Dolphin emulator (r4361) | |||
|vid1=j4StUl0rBrA|cap1=Resident Evil 4 for Wii on the Dolphin emulator | |||
|vid4=cYsrBoQmT0g|cap4=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator 720p HD - Full Speed (r5391) | |||
|vid2=WgFMTvt7Z-4|cap2=Resident Evil 4: Wii Edition on Dolphin Wii/GC Emulator (720p HD) Full Speed (r4684) | |||
|vid5=-M_tY4C3274|cap5=Dolphin Emulator 4.0 - Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii | |||
|vid6=GjM-wo4Viz4|cap6=NVIDIA SHIELD Android TV running Resident Evil 4: Wii Edition (1080p HD) - Nintendo Wii | |||
|vid7=_FzLkP5f0wI|cap7=Dolphin 5.0 Wii Emulator - Resident Evil 4 / Biohazard 4 Wii Edition (2007). Gameplay. Test #1 | |||
|vid8=ILB_JMdDho8|cap8=Resident Evil 4: Wii Edition (4K / 2160p) - Dolphin Emulator 5.0-16037 - Nintendo Wii | |||
|vid9=EZMHua-SaII|cap9=Resident Evil 4: Wii Edition 1080p Gameplay - Dolphin Emulator 5.0-18231 | |||
}} | |||
{{Navigation/Resident Evil}} | |||
[[Category:Wii games]] | |||