The Legend of Zelda: Ocarina of Time Master Quest: Difference between revisions

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The following versions crash, regardless of Dolphin revision...
The following versions crash, regardless of Dolphin revision...
*Japan D43J01: Crash /w "ERROR: Trying to compile at 0. LR=00000000"
*Japan D43J01: Crash /w "ERROR: Trying to compile at 0. LR=00000000"
The following versions hang, regardless of Dolphin revision...
*Europe D43P01: Hangs post game/input selection.
*Austrailia D43U01: Hangs post game/input selection.


It's been reported that some versions work perfectly, with minor sound bugs in versions newer than r5222. However this is questionable given that errors seem related to a well known, unaddressed issue running titles that use multiple executables. Functioning images may have been edited from originals in some way.
It's been reported that some versions work perfectly, with minor sound bugs in versions newer than r5222. However this is questionable given that errors seem related to a well known, unaddressed issue running titles that use multiple executables. Functioning images may have been edited from originals in some way.
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== Configuration ==
== Configuration ==
{{Config
{{Config
|dualcore              =  
|dualcore              = On
|dualcorenotes        =  
|dualcorenotes        = Off results in missing graphics in intro menus.
|idleskipping          =  
|idleskipping          =  
|idleskippingnotes    =  
|idleskippingnotes    =  

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