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Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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Skyward Sword heavily integrates the use of the Wii Motion Plus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and the its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles. | Skyward Sword heavily integrates the use of the Wii Motion Plus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and the its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles. | ||
== Problems == | == Problems == | ||
=== Wii Motion Plus === | === Wii Motion Plus === | ||
Skyward Sword '''requires''' the Wii Motion Plus addon. | Skyward Sword '''requires''' the Wii Motion Plus addon. Dolphin is currently not capable of emulating the wii motion plus; the only way for dolphin to play this game is to use a physical wii remote with wii motion plus. | ||
*Pre 3.0 revisions of Dolphin had rudimentary wii motion plus emulation, but it does not work properly, lacking calibration and constantly disconnecting. | |||
=== DoF === | === DoF === | ||
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Older revisions (pre 3.0) do not render the effect. Newer revisions can sortof render it, but requires EFB to Ram to avoid scanlines. (See {{issue|4703}}). Note that using EFB to Ram for this effect causes a significant performance hit even with powerful machines. | |||
As user reports are inconsistent and the game was just released, at this time it's still not clear which setting(s) should be changed or which versions are the best for this specific feature. See the [http://forums.dolphin-emulator.com/showthread.php?tid=19897| forum thread] for details as it develops. | |||
[[File:SkywardSwordDOF.jpg|thumb|left|400px|The DoF Effect properly emulated in Dolphin, see at full resolution]] | |||
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=== Shadow Flickering === | |||
Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 backend. Either use 1x Native internal resolution in DX9, or use DX11. | |||
== Configuration == | == Configuration == | ||
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== Testing == | == Testing == | ||
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{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == |