F-Zero GX: Difference between revisions

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Cleanned up formatting
(Added problems that were previously unmentioned.)
(Cleanned up formatting)
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== Problems ==
== Problems ==
===General Problems===
===Vehicle Shadows===
Shadows under vehicles are broken when EFB to texture is on, fixed by switching to EFB to RAM. This however blurs the game and causes slowdown.
Shadows under vehicles are broken with EFB to Texture, fixed with to EFB to RAM. This, however, blurs the game and slows rendering.
Rain on Lightning-tracks is broken with both EFB to RAM and EFB to texture.  
 
Sand Ocean environment somehow cuts speed in half, probably because of the "heat" effect. Said effect is not rendered in R5441 and in that build Sand Ocean runs at 100%.
===Rain on Lightning Track===
Rain on the Lightning-tracks is broken.
 
===Heat Effect===
Sand Ocean environment cuts speed in half, probably because of the "heat" effect. Said effect is not rendered in r5441 and in that build Sand Ocean runs at 100%.
 
===Story Mode===
===Story Mode===
Story mode crash the emulator
Story mode crash the emulator.
 
===Grand Prix===
===Grand Prix===
The game tends to crash at random when doing a Grand Prix race when EFB to RAM is on, runs fine with EFB to texture (only with broken shadows).  
The game tends to crash at random during Grand Prix races with EFB to RAM, but runs fine with EFB to Texture.  


== Configuration ==
== Configuration ==
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|disablefog            =  
|disablefog            =  
|disablefognotes      =  
|disablefognotes      =  
|efbcopy              =  
|efbcopy              = RAM/Texture
|efbcopynotes          =  
|efbcopynotes          = See problems section for issues with each setting.
|xfb                  =  
|xfb                  =  
|xfbnotes              =  
|xfbnotes              =  

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