The Legend of Zelda: Skyward Sword: Difference between revisions

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m
Added a new issue to the DOF problem, describes the problem alot better the the other
m (Added a new issue to the DOF problem, describes the problem alot better the the other)
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=== Depth of Field (DoF) ===
=== Depth of Field (DoF) ===
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Revisions 7719 and earlier do not render the effect. Current revisions can render the effect, but require EFB to Ram to avoid scan-lines. (See {{issue|4989}}). Note that using EFB to Ram for this effect causes a significant performance hit even with powerful machines.
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Revisions 7719 and earlier do not render the effect. Current revisions can render the effect, but require EFB to Ram to avoid scan-lines. (See {{issue|4989}} and {{issue|5056}}). Note that using EFB to Ram for this effect causes a significant performance hit even with powerful machines.


[[File:SkywardSwordDOF.jpg|left|thumb|400px|The DoF Effect properly emulated in Dolphin]]
[[File:SkywardSwordDOF.jpg|left|thumb|400px|The DoF Effect properly emulated in Dolphin]]

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