The Legend of Zelda: Skyward Sword: Difference between revisions

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→‎Depth of Field (DoF): The problem is fixed, updated accordingly. Kept the problem to help inform people that it's fixed, I'll come back later and remove it in a few weeks.
(→‎Depth of Field (DoF): The problem is fixed, updated accordingly. Kept the problem to help inform people that it's fixed, I'll come back later and remove it in a few weeks.)
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=== Depth of Field (DoF) ===
=== Depth of Field (DoF) ===
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Revisions 7719 and earlier do not render the effect. Current revisions can render the effect, but require EFB to Ram to avoid scan-lines. (See {{issue|4989}} and {{issue|5056}}). Note that using EFB to Ram for this effect causes a significant performance hit even with powerful machines.
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Previous revisions displayed banding whenever EFB to Texture was used, requiring EFB to Ram and a significant performance hit; however, as of 3.0-223, Dolphin can run Skyward Sword's DOF effect with EFB to Texture without any problems. See {{issue|5056}}.


[[File:SkywardSwordDOF.jpg|left|thumb|400px|The DoF Effect properly emulated in Dolphin]]
[[File:SkywardSwordDOF.jpg|left|thumb|400px|The DoF Effect properly emulated in Dolphin]]

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