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The Legend of Zelda: Skyward Sword: Difference between revisions
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The Legend of Zelda: Skyward Sword (view source)
Revision as of 10:01, 16 December 2011
, 16 December 2011→Testing
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{{testing/entry|revision=3.0-223|OS=Windows 7 x64|CPU=Intel Core i5 2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=30FPS constant. D3D9, 1600x1200, 2.5x Native, 16X AF, No AA, EFB Texture. 3D Vision enabled, 19% separation in nVidia Control Panel, convergence set so that Link is at screen depth. 3D Vision has issues with water reflections, but lowering the separation minimizes this problem. Also, some minor double image problems in cut-scenes and on polygon edges. Game looks wonderful in stereo 3D.|tester=zelin}} | {{testing/entry|revision=3.0-223|OS=Windows 7 x64|CPU=Intel Core i5 2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=30FPS constant. D3D9, 1600x1200, 2.5x Native, 16X AF, No AA, EFB Texture. 3D Vision enabled, 19% separation in nVidia Control Panel, convergence set so that Link is at screen depth. 3D Vision has issues with water reflections, but lowering the separation minimizes this problem. Also, some minor double image problems in cut-scenes and on polygon edges. Game looks wonderful in stereo 3D.|tester=zelin}} | ||
{{testing/entry|revision=3.0-224|OS=Linux Ubuntu 10.04|CPU=Intel Core i7 965|GPU=nVidia GeForce 9400 GT|result=15-30fps, totally playable. Infrequent crashing, not enough to ruin the gameplay. - Enable dual core, lock threads to cores, 1x Native res, No anti-aliasing, 1x anisotropic, etc.|tester=a8ksh4}} | {{testing/entry|revision=3.0-224|OS=Linux Ubuntu 10.04|CPU=Intel Core i7 965|GPU=nVidia GeForce 9400 GT|result=15-30fps, totally playable. Infrequent crashing, not enough to ruin the gameplay. - Enable dual core, lock threads to cores, 1x Native res, No anti-aliasing, 1x anisotropic, etc.|tester=a8ksh4}} | ||
{{testing/entry|revision=3.0-223|OS=Windows 7 x64 |CPU=Intel Core i7 950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Perfect graphics and 30fps everywhere. No problems at all.|tester=}} | |||
{{testing/end}} | {{testing/end}} | ||