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The Legend of Zelda: Twilight Princess (Wii): Difference between revisions
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The Legend of Zelda: Twilight Princess (Wii) (view source)
Revision as of 01:10, 25 December 2011
, 25 December 2011→Testing
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{{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 30fps all the time. No major problems, although maximizing the window during gameplay will crash Dolphin. Easily playable at 2x Native.|tester=MegaJump}} | {{Test Entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 30fps all the time. No major problems, although maximizing the window during gameplay will crash Dolphin. Easily playable at 2x Native.|tester=MegaJump}} | ||
{{Test Entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12fps @ D3D9, 6-8fps @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}} | {{Test Entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9300 @ 2.5GHz|GPU=nVidia GeForce GTX 560|result=Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12fps @ D3D9, 6-8fps @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas |tester=}} | ||
{{Test Entry|revision=3.0-235|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 3.2Ghz|GPU=AMD Radeon HD 6970|result=Constant 30fps @ D3D9, no soundproblems, no crashes, Hyrule Field 30fps after activating "DSP LLE on Thread"|tester=}} | |||
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