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Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions
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Star Wars Rogue Squadron III: Rebel Strike (view source)
Revision as of 20:02, 28 January 2012
, 28 January 2012It's vs. its error. Corrected.
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In addition to the arcade flight gameplay of the previous games, it added the ability for the player to leave their starfighter to participate in ground battles as well as to enter and pilot other vehicles during certain missions. The game also adds multiplayer, both a versus mode and a co-op mode that allows two players to play all but two of the missions from Rogue Leader together. | In addition to the arcade flight gameplay of the previous games, it added the ability for the player to leave their starfighter to participate in ground battles as well as to enter and pilot other vehicles during certain missions. The game also adds multiplayer, both a versus mode and a co-op mode that allows two players to play all but two of the missions from Rogue Leader together. | ||
Rebel Strike uses the same base engine as ''[[Star Wars Rogue Squadron II: Rogue Leader|Rogue Leader]]'', but with even more advanced effects and hacks, including atmospheric weather, more enemies on screen at once, etc. The game has proven even more difficult to emulate then | Rebel Strike uses the same base engine as ''[[Star Wars Rogue Squadron II: Rogue Leader|Rogue Leader]]'', but with even more advanced effects and hacks, including atmospheric weather, more enemies on screen at once, etc. The game has proven even more difficult to emulate then its predecessor. | ||
== Problems == | == Problems == |