The Legend of Zelda: The Wind Waker: Difference between revisions

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|size        = 1.1 GiB
|size        = 1.1 GiB
|relmodules  = Yes
|relmodules  = Yes
|fps          = 30
|dspcode      = Nintendo
|dspcode      = Nintendo
|dtkadpcm    = No
|dtkadpcm    = No
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{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Radeon HD 3470M|result=Fully Playable: 30 FPS with DX9 plug-in and OpenCL enabled. BGM is sometimes desynchronized. Windfall Island is a bit slow.|tester=}}
{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Radeon HD 3470M|result=Fully Playable: 30 FPS with DX9 plug-in and OpenCL enabled. BGM is sometimes desynchronized. Windfall Island is a bit slow.|tester=}}
{{testing/entry|revision=7309|OS=Linux x86_64|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=nVidia GeForce 9800 GT|result=Playable most of time at 30 FPS. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable).|tester=}}
{{testing/entry|revision=7309|OS=Linux x86_64|CPU=Intel Core 2 Duo E6400 @ 2.13GHz|GPU=nVidia GeForce 9800 GT|result=Playable most of time at 30 FPS. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable).|tester=}}
{{testing/entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Typical false lava/heat-effect|tester=ultramann}}
{{testing/entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 30 FPS with FPS limiter, without FPS limiter at 45 to 55 FPS. Typical false lava/heat-effect|tester=ultramann}}
{{testing/entry|revision=7426|OS=Windows 7 x86|CPU=AMD Phenom 9650 @ 2.3GHz|GPU=nVidia GeForce GTX 260|result=Playable! Sound becomes de-sync'd in some cut-scenes. Occasionally freezes after cut-scenes. Occasionally crashes.|tester=Lendail}}
{{testing/entry|revision=7426|OS=Windows 7 x86|CPU=AMD Phenom 9650 @ 2.3GHz|GPU=nVidia GeForce GTX 260|result=Playable! Sound becomes de-sync'd in some cut-scenes. Occasionally freezes after cut-scenes. Occasionally crashes.|tester=Lendail}}
{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.06GHz|GPU=nVidia GeForce GTX 460|result=Playable. Slowdowns in places with more than three NPC's. Black squares on Dragon Roost, seems unfixable. Rare sound artifacts.|tester=LimEJET}}
{{testing/entry|revision=7436|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.06GHz|GPU=nVidia GeForce GTX 460|result=Playable. Slowdowns in places with more than three NPC's. Black squares on Dragon Roost, seems unfixable. Rare sound artifacts.|tester=LimEJET}}
{{testing/entry|revision=7440|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=nVidia GeForce GT 330M|result=Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Cannot see anything when in game|tester=FeelGoodChicken}}
{{testing/entry|revision=7440|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=nVidia GeForce GT 330M|result=Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Cannot see anything when in game|tester=FeelGoodChicken}}
{{testing/entry|revision=7473|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=nVidia GeForce 9500GT|result=Almost perfect. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30fps to ~25fps. Not a big deal though.). No problems with black screens or audio desyncs so far. No freezes and no crashes either.|tester=Rafaello Fareday}}
{{testing/entry|revision=7473|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=nVidia GeForce 9500GT|result=Almost perfect. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30 FPS to ~25 FPS. Not a big deal though.). No problems with black screens or audio desyncs so far. No freezes and no crashes either.|tester=Rafaello Fareday}}
{{testing/entry|revision=7503|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T @ 4GHz|GPU=ATI Radeon HD 5870|result=Everything seems to work perfectly.  Sound/BGM is fine with HLE.|tester=Woraug}}
{{testing/entry|revision=7503|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T @ 4GHz|GPU=ATI Radeon HD 5870|result=Everything seems to work perfectly.  Sound/BGM is fine with HLE.|tester=Woraug}}
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Pentium @ 4.15GHz|GPU=nVidia GeForce GTS 250|result=Playable Smooth game play and few graphical glitches. I have played this on a better processor total 6.9GHz (two core) and runs amazingly!|tester=Redstorm3265}}
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Pentium @ 4.15GHz|GPU=nVidia GeForce GTS 250|result=Playable Smooth game play and few graphical glitches. I have played this on a better processor total 6.9GHz (two core) and runs amazingly!|tester=Redstorm3265}}
{{testing/entry|revision=7550|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=ATI Radeon HD 5770|result=The Wind Waker runs amazingly better than on the GameCube. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Not a big deal that you pass almost unaware through.|tester=Paulo Milan}}
{{testing/entry|revision=7550|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=ATI Radeon HD 5770|result=The Wind Waker runs amazingly better than on the GameCube. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Not a big deal that you pass almost unaware through.|tester=Paulo Milan}}
{{testing/entry|revision=7555|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo @ 2GHz|GPU=nVidia GeForce 9400M|result=Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen.|tester=Crazyants}}
{{testing/entry|revision=7555|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo @ 2GHz|GPU=nVidia GeForce 9400M|result=Playable 30 FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen.|tester=Crazyants}}
{{testing/entry|revision=7561|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Just played the starting area. So far so good.|tester=Schala}}
{{testing/entry|revision=7561|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Just played the starting area. So far so good.|tester=Schala}}
{{testing/entry|revision=7571|OS=Windows 7 x64|CPU=Intel Core i7-720QM @ 2.93GHz|GPU=ATI Radeon Mobility HD 5870|result=Perfect, no sound issues when priority is set to realtime/high in task manager|tester=Cele}}
{{testing/entry|revision=7571|OS=Windows 7 x64|CPU=Intel Core i7-720QM @ 2.93GHz|GPU=ATI Radeon Mobility HD 5870|result=Perfect, no sound issues when priority is set to realtime/high in task manager|tester=Cele}}
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{{testing/entry|revision=7584|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 E0 @ 3.8GHz|GPU=nVidia GeForce GTX 560ti|result=Flawless game play, even with all the graphics options maxed out. Visually its significantly better than on GC with all the graphics options maxed out|tester=Chopyhop}}
{{testing/entry|revision=7584|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 E0 @ 3.8GHz|GPU=nVidia GeForce GTX 560ti|result=Flawless game play, even with all the graphics options maxed out. Visually its significantly better than on GC with all the graphics options maxed out|tester=Chopyhop}}
{{testing/entry|revision=7597|OS=Windows 7 x64|CPU=Intel Core i7-720QM 1.6-2.8GHz|GPU=ATI Radeon 5870M|result=Almost perfectly playable with recommended options. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60 FPS (PAL/NTSC). Flickers in lava levels are looking like screen errors because the seem to be rendered very hard.|tester=Thundereus}}
{{testing/entry|revision=7597|OS=Windows 7 x64|CPU=Intel Core i7-720QM 1.6-2.8GHz|GPU=ATI Radeon 5870M|result=Almost perfectly playable with recommended options. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60 FPS (PAL/NTSC). Flickers in lava levels are looking like screen errors because the seem to be rendered very hard.|tester=Thundereus}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=nVidia GeForce GT 220|result=Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. Only experimented bug yet, fire effects glitches.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=nVidia GeForce GT 220|result=Runs at 30±3 FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. Only experimented bug yet, fire effects glitches.|tester=}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3.2GHz|GPU=nVidia GeForce GTX 260|result=With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards.|tester=Sesshy}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3.2GHz|GPU=nVidia GeForce GTX 260|result=With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards.|tester=Sesshy}}
{{testing/entry|revision=7688|OS=Windows 7 x64|CPU=Intel Core I3-380M @ 2.53GHz|GPU=ATI Mobility Radeon HD 5470|result=Excellent, some issues with fog (a little slower than other places) and some sound issues|tester=Kidpaddle59}}
{{testing/entry|revision=7688|OS=Windows 7 x64|CPU=Intel Core I3-380M @ 2.53GHz|GPU=ATI Mobility Radeon HD 5470|result=Excellent, some issues with fog (a little slower than other places) and some sound issues|tester=Kidpaddle59}}
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{{testing/entry|revision=7689|OS=Windows 7 x64|CPU=Intel Core i5-480M @ 2.67GHz|GPU=nVidia GeForce 310M|result=The game runs most of time at 30 FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23 FPS). Almost perfect playable, but to reach a smooth play  anti-aliasing can't be turned on. The ''fix item hang'' patch is needed to skip occasional black screens. To keep the audio working, the HLE DSP has to be used.|tester=Colorado Guilherme}}
{{testing/entry|revision=7689|OS=Windows 7 x64|CPU=Intel Core i5-480M @ 2.67GHz|GPU=nVidia GeForce 310M|result=The game runs most of time at 30 FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23 FPS). Almost perfect playable, but to reach a smooth play  anti-aliasing can't be turned on. The ''fix item hang'' patch is needed to skip occasional black screens. To keep the audio working, the HLE DSP has to be used.|tester=Colorado Guilherme}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom x4 9650 @ 2.3 GHz|GPU=AMD Radeon HD 6850|result=Game runs great,some slows to minimum of 22 FRS, res 1440X900 with configuration on that page.|tester=Aldaris}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom x4 9650 @ 2.3 GHz|GPU=AMD Radeon HD 6850|result=Game runs great,some slows to minimum of 22 FRS, res 1440X900 with configuration on that page.|tester=Aldaris}}
{{testing/entry|revision=3.0|OS=Windows XP x86|CPU=AMD Athlon 64 X2 4200+ @ 2.2GHz|GPU=ATI Radeon X1600|result=After overclocking my CPU - a little bit - the game is more or less playable in DirectX9-Mode (19-26 fps outdoors) at lowest settings (no anti-aliasing, almost all speed-hacks activated), though the framerate occasionally drops to ~16fps. Played the game for some hours now and only had one random crash. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled)|tester=dEnigma}}
{{testing/entry|revision=3.0|OS=Windows XP x86|CPU=AMD Athlon 64 X2 4200+ @ 2.2GHz|GPU=ATI Radeon X1600|result=After overclocking my CPU - a little bit - the game is more or less playable in DirectX9-Mode (19-26 FPS outdoors) at lowest settings (no anti-aliasing, almost all speed-hacks activated), though the framerate occasionally drops to ~16 FPS. Played the game for some hours now and only had one random crash. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled)|tester=dEnigma}}
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=AMD Turion II @ 2.2GHz|GPU=|result=Good. The game crash before some animations. Solution GAMEBOOSTER and turn off your antivirus.|tester=Ragen}}
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=AMD Turion II @ 2.2GHz|GPU=|result=Good. The game crash before some animations. Solution GAMEBOOSTER and turn off your antivirus.|tester=Ragen}}
{{testing/entry|revision=3.0|OS=Linux x86_64 Mint|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce GT 430|result=Fully playable at 100% / 30fps with 1x native resolution. Most (>95%) areas playable at full speed with 2x resolution. Heat glitches occur, but can be worked around with the "free camera" hack. No crashes. Sound is almost perfect. Note: The game is totally unplayable (<10 fps) on the same computer when using a x86 OS.|tester=scummos}}
{{testing/entry|revision=3.0|OS=Linux x86_64 Mint|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce GT 430|result=Fully playable at 100% / 30 FPS with 1x native resolution. Most (>95%) areas playable at full speed with 2x resolution. Heat glitches occur, but can be worked around with the "free camera" hack. No crashes. Sound is almost perfect. Note: The game is totally unplayable (<10 FPS) on the same computer when using a x86 OS.|tester=scummos}}
{{testing/entry|revision=7719|OS=Windows Vista x64|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=ATI Radeon HD 5700|result=30fps, 95-100% speed. Runs beautifully in terms of gameplay and graphics. Sound occasionally turns off except for link's footstep sfx. Simply unticking "Enable DTK Music" in the DSP menu will fix this.|tester=Sealion}}
{{testing/entry|revision=7719|OS=Windows Vista x64|CPU=AMD Phenom II X4 840 @ 3.2GHz|GPU=ATI Radeon HD 5700|result=30 FPS, 95-100% speed. Runs beautifully in terms of gameplay and graphics. Sound occasionally turns off except for link's footstep sfx. Simply unticking "Enable DTK Music" in the DSP menu will fix this.|tester=Sealion}}
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400 @ 3GHz|GPU=nVidia GeForce 8800 GT|result=Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x|tester=Sanitarium026}}
{{testing/entry|revision=7719|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7400 @ 3GHz|GPU=nVidia GeForce 8800 GT|result=Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x|tester=Sanitarium026}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=Almost perfect. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. 2x AA is the best option for this game, although higher AA settings did not affect performance. Perfect 30 FPS at all times. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack. This is normal for a 4:3 native game. "Fix Item Hang" patch is no longer needed.|tester=Helvetica}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 3.2GHz|GPU=nVidia GeForce GTX 560 Ti|result=Almost perfect. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. 2x AA is the best option for this game, although higher AA settings did not affect performance. Perfect 30 FPS at all times. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack. This is normal for a 4:3 native game. "Fix Item Hang" patch is no longer needed.|tester=Helvetica}}
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{{testing/entry|revision=3.0-145|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30 FPS|tester=Sanitarium026}}
{{testing/entry|revision=3.0-145|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30 FPS|tester=Sanitarium026}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=AMD Phenom II X4 955Be @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack.|tester=Doom}}
{{testing/entry|revision=3.0-153|OS=Windows 7 x64|CPU=AMD Phenom II X4 955Be @ 4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack.|tester=Doom}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i5-2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Runs at 30fps constant, fully playable. General settings: 1900x1200, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. EFB Copies Texture and Disable External Frame Buffer. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. Use AR code above to disable heat effect glitch. Flame glitch still there, not gamebreaking in the least. Little bit of DOF blur, very unnoticeable.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i5-2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Runs at 30 FPS constant, fully playable. General settings: 1900x1200, D3D9, 16:9. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. EFB Copies Texture and Disable External Frame Buffer. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. Use AR code above to disable heat effect glitch. Flame glitch still there, not gamebreaking in the least. Little bit of DOF blur, very unnoticeable.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6970|result=Works perfectly gameplay-wise at 30 FPS with some minor graphical glitches. General graphics settings: D3D9, 1680x1050, force 16:9. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly coloured.|tester=Riagu}}
{{testing/entry|revision=3.0-415|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6970|result=Works perfectly gameplay-wise at 30 FPS with some minor graphical glitches. General graphics settings: D3D9, 1680x1050, force 16:9. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Advanced: Enable Progressive Scan and Crop. AR code to disable full-screen heat effect glitch used. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly coloured.|tester=Riagu}}
{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core i5-480m @ 2.8GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50 FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}}
{{testing/entry|revision=5442|OS=Windows 7 x64|CPU=Intel Core i5-480m @ 2.8GHz|GPU=Intel HD Graphics|result=Works perfectly gameplay-wise at 50 FPS(PAL Version) with some minor graphical glitches. General graphics settings: D3D9,1920x1080,force 16:9. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled.|tester=DigitalJosee}}

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