The Legend of Zelda: Skyward Sword: Difference between revisions

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Finally got the game, and updated with my testing. It really needed it.
(Finally got the game, and updated with my testing. It really needed it.)
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'''''The Legend of Zelda: Skyward Sword''''' ''(ゼルダの伝説 スカイウォードソード, Zeruda no Densetsu: Sukaiwōdo Sōdo)'' is an action-adventure game for the [[Wii]] console and the sixteenth entry in the Legend of Zelda series. Nearly 5 years in development, the Skyward Sword departs from many of the traditional Zelda norms, featuring new controls, a new art style, and formula differences. Skyward Sword requires either the Wii Motion Plus add on or a Wii Remote Plus.
'''''The Legend of Zelda: Skyward Sword''''' ''(ゼルダの伝説 スカイウォードソード, Zeruda no Densetsu: Sukaiwōdo Sōdo)'' is an action-adventure game for the [[Wii]] console and the sixteenth entry in the Legend of Zelda series. Nearly 5 years in development, the Skyward Sword departs from many of the traditional Zelda norms, featuring new controls, a new art style, and formula differences. Skyward Sword requires either the Wii Motion Plus add on or a Wii Remote Plus.


Skyward Sword heavily integrates the use of the Wii Motion Plus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and the its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.
Skyward Sword heavily integrates the use of the Wii MotionPlus; swordplay, for instance, is integrated with the controller to a point where the player has one-to-one motion control over Link's sword and the its attack directions. In contrast to earlier installments, battles do not focus solely on timing attacks, but also on their target, such as the direction in which enemies are hit. This also allows for the sword to be integrated into puzzles to a greater extent than in previous titles.


== Problems ==
== Problems ==


=== Wii Motion Plus ===
=== Wii MotionPlus ===
Skyward Sword '''''requires''''' the Wii MotionPlus add-on. Dolphin is currently not capable of emulating the Wii MotionPlus; the only way for official Dolphin builds to play this game is to use a real, physical Wii remote with Wii MotionPlus. See {{issue|3446}}.
Skyward Sword '''''requires''''' the Wii MotionPlus add-on. Dolphin is currently not capable of emulating the Wii MotionPlus; the only way for official Dolphin builds to play this game is to use a real, physical Wii remote with Wii MotionPlus. See {{issue|3446}}.
*Pre-3.0 revisions of Dolphin had rudimentary Wii MotionPlus emulation, but it does not work properly, lacking calibration and constantly disconnecting.
*Pre-3.0 revisions of Dolphin had rudimentary Wii MotionPlus emulation, but it does not work properly, lacking calibration and constantly disconnecting.
*Unofficial builds with Wii MotionPlus emulation are available. See the [http://forums.dolphin-emulator.com/showthread.php?tid=20167 forum] for details.  
*Unofficial builds with Wii MotionPlus emulation are available. See the [http://forums.dolphin-emulator.com/showthread.php?tid=20167 forum] for details.  
=== Anti-Aliasing (AA) ===
Skyward Sword uses a Depth of Field (DoF) effect to blur distant objects in a painting like style. Anti-aliasing brings this DoF effect closer to Link, blurring the game more than the developers intended. Keep anti-aliasing off to prevent the problem.
<div style="float:left;">[[File:SkywardSwordDOF.jpg|thumb|300px|The DoF Effect properly emulated in Dolphin]]</div>
<div style="float:left;">[[File:ZeldaSS-DOFAntialiasing.jpg|left|thumb|300px|With high AA settings, the game can be severely blurred]]</div>
<div style="clear:both;"></div>
=== Shadow Flickering ===
Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 back-end. Either use DX9 with a preset internal resolution (example: 3x Native), or use DX11.


=== Banding ===
=== Banding ===
With Anisotropic Filtering (AF) at its default 1x, banding may be present in shading on characters and surroundings. Increasing AF to higher values (such as 16x) will correct the problem. It should not cause a performance hit, but may on weaker machines.
Banding may be present in shading on characters and surroundings. The anisotropic filtering trick previously used to solve this problem no longer works. The only way currently to fix it is to set EFB to RAM without cache enabled, but this breaks more than it fixes.


<div style="float:left;">[[File:ZeldaSS-Banding.jpg|thumb|200px|Banding present at 1x AF]]</div>
<div style="float:left;">[[File:ZeldaSS-BandingAF.jpg|thumb|200px|Character shading properly emulated]]</div>
<div style="float:left;">[[File:ZeldaSS-BandingAF.jpg|thumb|200px|No Banding, 16x AF]]</div>
<div style="float:left;">[[File:ZeldaSS-Banding.jpg|thumb|200px|Character shading with banding]]</div>
<div style="clear:both;"></div>
<div style="clear:both;"></div>


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Links sword may disappear. To insure the sword does not disappear, makes sure "Cache Display Lists" is disabled.
Links sword may disappear. To insure the sword does not disappear, makes sure "Cache Display Lists" is disabled.


=== <s>Anti-Aliasing (AA)</s> ===
Skyward Sword uses a Depth of Field (DoF) effect to blur distant objects in a painting like style. Anti-aliasing brings this DoF effect closer to Link, blurring the game more than the developers intended. Keep anti-aliasing off to prevent the problem.
<div style="float:left;">[[File:SkywardSwordDOF.jpg|thumb|300px|The DoF Effect properly emulated in Dolphin]]</div>
<div style="float:left;">[[File:ZeldaSS-DOFAntialiasing.jpg|left|thumb|300px|With high AA settings, the game can be severely blurred]]</div>
<div style="clear:both;"></div>
=== <s>Shadow Flickering</s> ===
Shadows in the game can flicker when the internal resolution is set to "Auto" with the DX9 back-end. Either use DX9 with a preset internal resolution (example: 3x Native), or use DX11.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend = Direct3D 11 or OpenGL
|gfxbackendnotes = DX9 has issues with shadows
|anisotropic = 2x-16x
|anisotropicnotes = Fixes Banding
|skipcpuefbaccess      = Off
|skipcpuefbaccess      = Off
|skipcpuefbaccessnotes  = Disrupts Aiming
|skipcpuefbaccessnotes  = Disrupts Aiming
|dlistcaching          = Off
|dlistcaching          = Off
|dlistcachingnotes      = When enabled, Link's sword may disappear
|dlistcachingnotes      = When enabled, Link's sword may disappear
|antialiasing = Off
|antialiasingnotes = Brings the DOF effect closer to Link
}}
}}


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