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m (→Testing) |
(Pirate Stronghold glitch) |
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<div style="float:left;">[[File:ZeldaSS-BandingAF.jpg|thumb|200px|Character shading properly emulated]]</div> | <div style="float:left;">[[File:ZeldaSS-BandingAF.jpg|thumb|200px|Character shading properly emulated]]</div> | ||
<div style="float:left;">[[File:ZeldaSS-Banding.jpg|thumb|200px|Link improperly shaded with banding]]</div> | <div style="float:left;">[[File:ZeldaSS-Banding.jpg|thumb|200px|Link improperly shaded with banding]]</div> | ||
<div style="clear:both;"></div> | |||
=== Half of Link === | |||
When some time stone effects are on screen and in the Pirate Stronghold, Link may appear cut in half, with the floor going through part of him as if he is sinking. This only occurs on DX11 with EFB to Texture, so use DX11 with EFB to Ram, DX9, or OpenGL through these areas to correct it. | |||
<div style="float:left;">[[File:Skywardsword-PirateStronghold.jpg|thumb|300px|In some areas the floor is over part of Link.]]</div> | |||
<div style="clear:both;"></div> | <div style="clear:both;"></div> | ||
=== Pellets/Arrows Aim === | === Pellets/Arrows Aim === | ||
"Skip EFB Access to CPU" | Enabling "Skip EFB Access to CPU" can prevent you from aiming properly. | ||
=== Sword Missing === | === Sword Missing === | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend = | |gfxbackend = Direct3D11 | ||
|gfxbackendnotes = Required to fix banding | |gfxbackendnotes = Required to fix banding | ||
|anisotropic = 2x-16x | |anisotropic = 2x-16x |