Metroid Prime 2: Echoes (Metroid Prime: Trilogy): Difference between revisions

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== Problems ==
== Problems ==
=== Performance ===
=== Performance ===
Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the trilogy versions.
Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the Trilogy versions.
 
=== Sound Issues ===
With DSP-HLE, certain sounds/music may play at maximum volume regardless of settings or distance from the sound source, and music may cut out at various points. [[DSP-LLE]] will fix the sound effect problems, but unfortunately it cannot fix the music problems at this time. Fortunately Prime 2 Trilogy is fairly resistant to this, and is able to recover after a hiccup. See {{issue|5563}}.
 
=== Wiimote Lag ===
The game may experience a small amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it.
 
=== Dynamic Loading Issues ===
Prime 2 Trilogy, like all Metroid Prime games, uses dynamic loading to load areas seamlessly. On the Wii, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.
 
=== Black Bar ===
Whenever Dolphin has trouble with the game and flickers, from a loading hiccup to taking a screenshot, a black bar will appear on the bottom of the screen, taking up 15% of the screen space and "squishing" the game in the remaining space. This occurs in all graphics backends, and there is no known solution. See {{issue|5574}}.
 
<div style="float:left;">[[File:MP2Tri NoSquish.jpg|thumb|250px|Correct emulation]]</div>
<div style="float:left;">[[File:MP2Tri Squish.jpg|thumb|250px|Black bar and squishing]]</div>
<div style="clear:both;"></div>
 
=== Bloom Offset ===
Like Prime 3 and all the Trilogy games, Prime 2 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See {{issue|5573}}.
 
=== Dot ===
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.


=== Audio ===
<div style="float:left;">[[File:MP3-Thedot-zoom.png|thumb|175px|The dot, zoomed in 8x]]</div>
With DSP-HLE, certain sounds/music may play at maximum volume regardless of settings or distance from the sound source. Use [[DSP-LLE]] for more accurate emulation.
<div style="clear:both;"></div>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|efbcopy = RAM
|efbcopynotes = Required for the scan visor
|dspengine = LLE
|dspenginenotes = Helps with sound problems
|fastdisc = On
|fastdiscnotes = Improves dynamic loading
}}
}}


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