Metroid Prime 3: Corruption (Wii): Difference between revisions

Jump to navigation Jump to search
Added Visors
m (Oops again)
(Added Visors)
Line 56: Line 56:
<div style="float:left;">[[File:MP3-Thedot-zoom.png|thumb|175px|The dot, zoomed in 8x]]</div>
<div style="float:left;">[[File:MP3-Thedot-zoom.png|thumb|175px|The dot, zoomed in 8x]]</div>
<div style="clear:both;"></div>
<div style="clear:both;"></div>
=== Visors ===
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game.


== Configuration ==
== Configuration ==
Line 62: Line 65:
|gfxbackend = D3D11
|gfxbackend = D3D11
|gfxbackendnotes = Needed to avoid the pixelated box problem
|gfxbackendnotes = Needed to avoid the pixelated box problem
|efbcopy                = RAM
|efbcopynotes          = Needed for working visor
|dspengine = LLE
|dspengine = LLE
|dspenginenotes = Avoid sound problems and stalls
|dspenginenotes = Avoid sound problems and stalls

Navigation menu