Opoona: Difference between revisions

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384 bytes added ,  30 January 2013
Koei Co. Ltd. to Koei. Version Compat, Description. Input: a game that uses the nunchuk only, wtf...
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(Koei Co. Ltd. to Koei. Version Compat, Description. Input: a game that uses the nunchuk only, wtf...)
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|released      = {{vgrelease|JP=November 1, 2007|NA=March 25, 2008|EU=September 12, 2008}}
|released      = {{vgrelease|JP=November 1, 2007|NA=March 25, 2008|EU=September 12, 2008}}
|developer    = ArtePiazza
|developer    = ArtePiazza
|publisher    = Koei Co. Ltd.
|publisher    = Koei
|genre        = Role-playing
|genre        = Role-playing
|modes        = Single-Player
|modes        = Single-Player
|input        = Nunchuk, Classic Controller
|forumlink    = http://forums.dolphin-emu.org/Thread-wii-opoona
|forumlink    = http://forums.dolphin-emu.org/Thread-wii-opoona
}}
}}


'''''Opoona''''' (オプーナ Opūna?) is a role-playing video game developed by ArtePiazza and published by Koei for the Wii. The player follows the story of the titular Opoona as he attempts to find the location of his family from which he was separated after the occurrence of a mysterious accident during their travels. Former Dragon Quest art designer Shintaro Majima was the lead artist, with Sachiko Sugimura, who has also worked on Dragon Quest, as the planning director. Hitoshi Sakimoto, the composer for Final Fantasy XII, produced the soundtrack, which was composed by several Basiscape musicians.
'''''Opoona''''' (オプーナ ''Opūna'') is a role-playing video game developed by ArtePiazza and published by Koei for the [[Wii]]. The player follows the story of the titular Opoona as he attempts to find the location of his family from which he was separated after the occurrence of a mysterious accident during their travels.
 
Throughout the game, Opoona will acquire a variety of licences for different jobs. Whilst some are mandatory for story progression, most are optional and add to the customization of the players game. The game can be played one-handed using just the Wii's Nunchuk attachment, but the Classic Controller can also be used. In battles, flicking the Nunchuk's analog stick will fire a projectile, the trajectory of which can be changed and adjusted according to the situation. The style of play is referred to in-game as the Active Bon-Bon Battle System and all actions occur in real time


== Problems ==
== Problems ==
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