The Legend of Zelda: Skyward Sword: Difference between revisions

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Added doorway freeze with HLE
(Added calibration issue.)
(Added doorway freeze with HLE)
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=== Crash on Silent Realm Trial ===
=== Crash on Silent Realm Trial ===
In recent Dolphin revisions, when entering one of the 3 trials in Zelda SS dolphin will crash. The crash happens in all current revisions but in {{revision|3.0-631}} and older everything works fine, but the exact revision in which the error occurred hasn't been tracked down, refer {{issue|5682}}. Using the OpenGL backend seems to prevent this from happening.
In recent Dolphin revisions, when entering one of the 3 trials in Zelda SS dolphin will crash. The crash happens in all current revisions but in {{revision|3.0-631}} and older everything works fine, but the exact revision in which the error occurred hasn't been tracked down, refer {{issue|5682}}. Using the OpenGL backend seems to prevent this from happening.
=== Doorway Freeze with DSP HLE ===
Starting at around {{revision|3.0-700}}, Skyward Sword may randomly freeze when passing through certain doorways and passages. This only occurs when using DSP HLE, so use [[DSP LLE]] to avoid it. See {{issue|5633}}.


=== Wii Remote Calibration ===
=== Wii Remote Calibration ===
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|forcefilter = On
|forcefilter = On
|forcefilternotes = Eliminates banding problems on all backends
|forcefilternotes = Eliminates banding problems on all backends
}}
}}


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