Metroid Prime 3: Corruption (Wii): Difference between revisions

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Framelimiter problems fixed
m (→‎Random Crashes: Dammit spelling!)
(Framelimiter problems fixed)
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== Problems ==
== Problems ==
=== Slow Speed ===
Starting with {{revision|3.5-367}}, the game is unable to run at full speed on any computer. The emulator will show 60vps and 100% speed, but the fps and the actual speed of the game will be 10-20fps. Adjusting the Framelimiter cannot correct it, and Accurate Vbeam Emulation makes it even worse. Holding Tab or turning off the Framelimiter eliminates the slowdown, but makes the game run too quickly. There is no known solution at this time and it is unplayable in this form. See {{issue|5982}}.


=== Random Crashes ===
=== Random Crashes ===
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=== Visors ===
=== Visors ===
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game.
Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game.
=== <s>Slow Speed</s> ===
Starting with {{revision|3.5-367}}, the game is unable to run at full speed on any computer. The emulator will show 60vps and 100% speed, but the fps and the actual speed of the game will be 10-20fps. Adjusting the Framelimiter cannot correct it, and Accurate Vbeam Emulation makes it even worse. Holding Tab or turning off the Framelimiter eliminates the slowdown, but makes the game run too quickly. See {{issue|5982}}. Fixed by {{revision|3.5-380}}.


=== <s>Wiimote Lag</s> ===
=== <s>Wiimote Lag</s> ===
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{{VersionCompatibilityVersion|1546|***}}
{{VersionCompatibilityVersion|1546|***}}
{{VersionCompatibilityVersion|3.5-367|***|Unplayable due to framelimiter problems}}
{{VersionCompatibilityVersion|3.5-367|***|Unplayable due to framelimiter problems}}
{{VersionCompatibilityVersion|3.5-380|***|Framelimiter problems fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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