The Last Story: Difference between revisions

Jump to navigation Jump to search
m
Line 50: Line 50:
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6505|OS=Windows 7|CPU=AMD Phenom X4 965|GPU=ATI Radeon HD 4870|result=Dolphin-r6505_DKTOS_MH3_FifoBs,turn off fifo busy under iso properties,use JITIL not JIT,Use Xaudio as HLE,for graphic use dx9 set to RAM,DOESN'T HANG|tester=IcemanSR}}
{{testing/entry|revision=6505|OS=Windows 7|CPU=AMD Phenom X4 965|GPU=ATI Radeon HD 4870|result=Dolphin-r6505_DKTOS_MH3_FifoBs, turn off fifo busy under iso properties, use JITIL not JIT, Use Xaudio as HLE, for graphic use dx9 set to RAM, DOESN'T HANG|tester=IcemanSR}}
{{testing/entry|revision=6505|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=AMD Radeon HD 6870|result=PAL version tested; Used [http://www.mediafire.com/?bxkfa1aytlfjpe5 6505 by Lectrode], which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) |tester=Garteal}}
{{testing/entry|revision=6505|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=AMD Radeon HD 6870|result=PAL version tested; Used [http://www.mediafire.com/?bxkfa1aytlfjpe5 6505 by Lectrode], which is the speediest build I've tested. The game is fully playable, but suffers from random freezings, despite using JIT or JITIL. (Happens less often with JITIL) |tester=Garteal}}
{{testing/entry|revision=3.0|OS=Linux x86_64|CPU=Intel Core i5|GPU=ATI Radeon HD 5700|result=Playable (60 FPS)|tester=tomtoom}}
{{testing/entry|revision=3.0|OS=Linux x86_64|CPU=Intel Core i5|GPU=ATI Radeon HD 5700|result=Playable (60 FPS)|tester=tomtoom}}
Line 59: Line 59:
{{testing/entry|revision=3.5-127|OS=Windows 7 x64|CPU=Intel Core i5-2500k|GPU=AMD Radeon HD 5670|result=[http://www.youtube.com/watch?v=n_nv3_1nDL8 The Last Story on Dolphin Emulator]|tester=LaImpetoOscuro‎‏}}
{{testing/entry|revision=3.5-127|OS=Windows 7 x64|CPU=Intel Core i5-2500k|GPU=AMD Radeon HD 5670|result=[http://www.youtube.com/watch?v=n_nv3_1nDL8 The Last Story on Dolphin Emulator]|tester=LaImpetoOscuro‎‏}}
{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56GHz|GPU=nVidia GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cut-scenes - better set "EFB Copies to texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it.|tester=†.fl.l).‎‏}}
{{testing/entry|revision=3.5-269|OS=Windows XP|CPU=Athlon II X2 215 @ 3.56GHz|GPU=nVidia GeForce 440|result=Game completed! FPS at town 11-24Hz, in dungeons 20-30Hz, in rendered video cut-scenes - better set "EFB Copies to texture" to get 27-30Hz. Get random crashes/hangs during savestate save/load. Sometimes fog based lightning (fog of war) work's incorrectly. Also blurring depth set incorrectly (normally it should blur close? and very distant 3D-surfaces). Loading savestate seems to recalculate some variables and fix it.|tester=†.fl.l).‎‏}}
{{testing/entry|revision=3.5-141|OS=Windows 7 x64|CPU=AMD Phenom II 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Playable (30 fps). Slowdown in huge areas (15-30 fps).|tester=ramaGZ.‎‏}}
{{testing/entry|revision=3.5-141|OS=Windows 7 x64|CPU=AMD Phenom II 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Playable (30 FPS). Slowdown in huge areas (15-30 FPS).|tester=ramaGZ.‎‏}}
{{testing/end}}
{{testing/end}}


Navigation menu