5,520
edits
Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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(→Problems: Added Repeating Audio) |
(Gods dammit I was already working on that. Modified the audio problem.) |
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=== Wii Remote Calibration === | === Wii Remote Calibration === | ||
The Wiimote will easily loose calibration during swordplay and other rapid movements. There is no true fix for this, but pressing Down on the Wiimote's Dpad will quickly calibrate it (preferably in a menu, but calling Fi will fix it as well). See {{issue|5751}}. | The Wiimote will easily loose calibration during swordplay and other rapid movements. There is no true fix for this, but pressing Down on the Wiimote's Dpad will quickly calibrate it (preferably in a menu, but calling Fi will fix it as well). See {{issue|5751}}. | ||
=== Banding === | === Banding === | ||
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{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated}} | {{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated}} | ||
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br}} | {{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br}} | ||
=== DSP HLE Sound Problems === | |||
With DSP HLE, sounds may garble or the audio may repeat endlessly, especially in prolonged game sessions. Use [[DSP LLE]] to avoid these issues. | |||
=== Half of Link === | === Half of Link === | ||
When some time stone effects are on screen and in the Pirate Stronghold, Link may appear cut in half, with the floor going through part of him as if he is sinking. This only occurs on D3D11 with EFB to Texture, so use | When some time stone effects are on screen and in the Pirate Stronghold, Link may appear cut in half, with the floor going through part of him as if he is sinking. This only occurs on D3D11 with EFB to Texture, so use DX9 or OpenGL through these areas to correct it. | ||
{{image|Skywardsword-PirateStronghold.jpg|In some areas the floor is over part of Link.|br}} | {{image|Skywardsword-PirateStronghold.jpg|In some areas the floor is over part of Link.|br}} | ||
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|forcefilternotes = Eliminates banding problems on all backends | |forcefilternotes = Eliminates banding problems on all backends | ||
|dspengine = LLE | |dspengine = LLE | ||
|dspenginenotes = Prevents random doorway freezes | |dspenginenotes = Improves audio, Prevents random doorway freezes | ||
}} | }} | ||